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<blockquote data-quote="Hawk Diesel" data-source="post: 7455071" data-attributes="member: 59848"><p>Do we really need to do this? Lord knows I've gotten sucked into such devates as threads devolve into nitpicking and arguments about what is or isn't the "right" way to game. But this gets so far off the rails that we lose sight of the OP's question of whether he should have allowed his player to use his character's flight ability after not wanting it originally and not having used it.</p><p></p><p>To bring things back to that question, an important thing to consider is how the decision will impact the game moving forward. Does this open a can of worms that will get out of control? Will this set a precedent that you might regret? Personally, I can't think of much. Your players may start trying to think outside the box, or start to assume that they can narrate events that may overstep the level of control that you're comfortable granting, but I think these potential issues are easily managed by a conversation with your players to reset or reassert the social contract of the game.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7455071, member: 59848"] Do we really need to do this? Lord knows I've gotten sucked into such devates as threads devolve into nitpicking and arguments about what is or isn't the "right" way to game. But this gets so far off the rails that we lose sight of the OP's question of whether he should have allowed his player to use his character's flight ability after not wanting it originally and not having used it. To bring things back to that question, an important thing to consider is how the decision will impact the game moving forward. Does this open a can of worms that will get out of control? Will this set a precedent that you might regret? Personally, I can't think of much. Your players may start trying to think outside the box, or start to assume that they can narrate events that may overstep the level of control that you're comfortable granting, but I think these potential issues are easily managed by a conversation with your players to reset or reassert the social contract of the game. [/QUOTE]
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