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<blockquote data-quote="The Crimson Binome" data-source="post: 7455428" data-attributes="member: 6775031"><p>I'm not using jargon, here. These are just normal words. "Role-playing" is the name which is given to the act of imagining yourself to be someone else, just like "dice-rolling" is the name which is given to the act of rolling dice.</p><p></p><p>If a game uses a card-draw mechanic as a randomizer instead of rolling dice, then you aren't dice-rolling when you draw a card. If you use some other mechanic to determine what happens next, aside from imagining yourself to be your character, then you aren't role-playing when you do that. You can't force a card to become a die through the act of labelling it as such. </p><p></p><p>You might be role-playing at other points during the game, though, just like you can have a game that uses both card-draw and dice-rolling mechanics. Personally, I prefer games that only involve role-playing, rather than a game which mixes role-playing and other narrative-generation methods; just like a prefer games that use <em>only</em> dice, to games that use both dice and cards.</p><p></p><p>Edit: If you're getting hung up on the terminology, we could say "actor stance" and "director stance"; and I wouldn't allow the example because I prefer characters to stay in "actor stance" while playing. I'm not a huge fan of that terminology, personally, because it implies that the character isn't a real person, and it's important to me that the players imagine their characters to be real people while playing them (rather than just story constructs, with plot armor and all that baggage).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7455428, member: 6775031"] I'm not using jargon, here. These are just normal words. "Role-playing" is the name which is given to the act of imagining yourself to be someone else, just like "dice-rolling" is the name which is given to the act of rolling dice. If a game uses a card-draw mechanic as a randomizer instead of rolling dice, then you aren't dice-rolling when you draw a card. If you use some other mechanic to determine what happens next, aside from imagining yourself to be your character, then you aren't role-playing when you do that. You can't force a card to become a die through the act of labelling it as such. You might be role-playing at other points during the game, though, just like you can have a game that uses both card-draw and dice-rolling mechanics. Personally, I prefer games that only involve role-playing, rather than a game which mixes role-playing and other narrative-generation methods; just like a prefer games that use [I]only[/I] dice, to games that use both dice and cards. Edit: If you're getting hung up on the terminology, we could say "actor stance" and "director stance"; and I wouldn't allow the example because I prefer characters to stay in "actor stance" while playing. I'm not a huge fan of that terminology, personally, because it implies that the character isn't a real person, and it's important to me that the players imagine their characters to be real people while playing them (rather than just story constructs, with plot armor and all that baggage). [/QUOTE]
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