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<blockquote data-quote="FrogReaver" data-source="post: 7458807" data-attributes="member: 6795602"><p>1) The fact that they give it a quick glance is evidence they are exterting control over backgrounds</p><p></p><p></p><p></p><p>2) There's a bunch of separate but semi-related points here. I'm going to try address the most important one. Can one roleplay a character that's simply a race and a class with no other information. </p><p></p><p>Let's try this with an example: Let's take Gnarl the Human Fighter. Gnarl is asked to dance by a human woman. With no other details other than you being a human Fighter you are left more or less randomly picking an answer. A more expansive background and personality opens up the possibility that you can actually pick the course of action that makes the most sense for the character instead of just picking a random course of action. </p><p></p><p>I suppose both can be defined as roleplaying in the sense that you have a character and are having him do things and react to situations. I also suppose it's impossible to entirely get away from reacting to situations that your character could literally act either 50/50 way on. But while such situations are impossible to avoid, it's not those situations that really highlight what roleplaying is. Roleplaying is best highlighted by a "fleshed out character" where a player can leverage certain background truths and personality traits and determine a course of action for said character. </p><p></p><p>So I guess the best way to say it is that there is a gap between what actually can be fit into the definition of roleplaying (such as having a character make choices) and what we are actually striving for with roleplaying (having a character make choices by leveraging their background and personality).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7458807, member: 6795602"] 1) The fact that they give it a quick glance is evidence they are exterting control over backgrounds 2) There's a bunch of separate but semi-related points here. I'm going to try address the most important one. Can one roleplay a character that's simply a race and a class with no other information. Let's try this with an example: Let's take Gnarl the Human Fighter. Gnarl is asked to dance by a human woman. With no other details other than you being a human Fighter you are left more or less randomly picking an answer. A more expansive background and personality opens up the possibility that you can actually pick the course of action that makes the most sense for the character instead of just picking a random course of action. I suppose both can be defined as roleplaying in the sense that you have a character and are having him do things and react to situations. I also suppose it's impossible to entirely get away from reacting to situations that your character could literally act either 50/50 way on. But while such situations are impossible to avoid, it's not those situations that really highlight what roleplaying is. Roleplaying is best highlighted by a "fleshed out character" where a player can leverage certain background truths and personality traits and determine a course of action for said character. So I guess the best way to say it is that there is a gap between what actually can be fit into the definition of roleplaying (such as having a character make choices) and what we are actually striving for with roleplaying (having a character make choices by leveraging their background and personality). [/QUOTE]
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