FireLance
Legend
I don't want to start a discussion on alternative XP systems or whether traps have too high an XP to risk ratio. My question is: would you give XP to a character that encounters a trap that he is unaffected by?
Example:
A paladin is the sole survivor of an adventuring party. On his way out of the dungeon, he sets off three magic traps which hit him with the following spells: holy smite, contagion and cause fear, all of which he is unaffected by. Would you give XP to the paladin for "encountering" the traps?
Your views, please.
Example:
A paladin is the sole survivor of an adventuring party. On his way out of the dungeon, he sets off three magic traps which hit him with the following spells: holy smite, contagion and cause fear, all of which he is unaffected by. Would you give XP to the paladin for "encountering" the traps?
Your views, please.