Stormborn
Explorer
3rd edition has had Level Adjusted races since the begining, based on the idea that you could play a more powerful race in exchange for progressing as a character more slowly.
However, would you play a Class that was slightly more powerful than other classes if it meant you leveled up less frequently than your peers? Basically a class where you had an XP penalty of say 10% or 25% or even 50%.
The idea behind this: In most Sword and Sorcery/High Fantasy novels magic users are frequently seen as much more powerful than their fellows. Ars Magica grants this by having all players play a mage and others at the same time. But what if you didn't want to play a magic user? Could you have an Ars Magica style (AM is just an example, don't get caught up on that) mage class in a d20 game, obviously more powerful than the other classes, if you penalized the class in some way such as XP? Thus say a 4th level Swordsman would be balanced against a 2nd level Mage, or the like.
However, would you play a Class that was slightly more powerful than other classes if it meant you leveled up less frequently than your peers? Basically a class where you had an XP penalty of say 10% or 25% or even 50%.
The idea behind this: In most Sword and Sorcery/High Fantasy novels magic users are frequently seen as much more powerful than their fellows. Ars Magica grants this by having all players play a mage and others at the same time. But what if you didn't want to play a magic user? Could you have an Ars Magica style (AM is just an example, don't get caught up on that) mage class in a d20 game, obviously more powerful than the other classes, if you penalized the class in some way such as XP? Thus say a 4th level Swordsman would be balanced against a 2nd level Mage, or the like.