Haltherrion
First Post
I think MMOs make death far too easy and some RPGs make it too easy as well. My group has often (although not lately) played with house rules that prevent resurrects or at least make it very, very hard. But never being able to get back on the server? that seems a little dorky to me. I could see wanting to move the value of death back several pegs but that is over kill. I would not invest any time in such a game.
There seem to be many, friendly alternatives. For one, you day, you roll a new character as many groups require. Or in MMO terms, you select a "death sensistivity" and you get perks. You accept a character that is gone if it ever dies, you get better stats or other starting perks or xp advancement or whatever. You want to survive a few deaths, you come you get lesser perks. You want no real death penalty a la WoW and you have the slowest XP advancement.
There seem to be many, friendly alternatives. For one, you day, you roll a new character as many groups require. Or in MMO terms, you select a "death sensistivity" and you get perks. You accept a character that is gone if it ever dies, you get better stats or other starting perks or xp advancement or whatever. You want to survive a few deaths, you come you get lesser perks. You want no real death penalty a la WoW and you have the slowest XP advancement.