RangerWickett
Legend
Would you play D&D if the following rules or design philosophy changed, and what would be your opinion of the change?
1) Instead of increasing HP and defenses as you level up, you only increase HP. (The idea being that defenses are how tough you are, and HP is how good you are at dodging and rolling with blows.)
2) As above, but you only increase defenses. (The idea being that defenses are how good you are at dodging, and HP is how much flesh you can afford to have chopped off your body before you die.)
3) Spells always took more than a round to cast, but were commensurately stronger. Getting hit during casting would disrupt your spell.
4) Movement wasn't tracked by square; instead, the battle had different arenas, and you could move between them as a move action. You can attack anyone in the same arena with melee attacks. Flanking and similar things are replaced by simply seeing which side has numerical superiority.
5) There was a mechanic to inflict horrible wounds beyond simple HP damage during combat.
6) You could never get above level 6?
7) A typical combat exchange went Attack Roll -> Dodge/Parry Roll -> Damage Roll -> Armor/Toughness soak -> Damage inflicted.
8) There was a sanity score that took damage from encountering scary or horrible things.
9) There was a social standing score that took damage from attacks against your reputation.
10) Spells had a chance of going horribly awry and doing chaotic things.
Feel free to add your own.
1) Instead of increasing HP and defenses as you level up, you only increase HP. (The idea being that defenses are how tough you are, and HP is how good you are at dodging and rolling with blows.)
2) As above, but you only increase defenses. (The idea being that defenses are how good you are at dodging, and HP is how much flesh you can afford to have chopped off your body before you die.)
3) Spells always took more than a round to cast, but were commensurately stronger. Getting hit during casting would disrupt your spell.
4) Movement wasn't tracked by square; instead, the battle had different arenas, and you could move between them as a move action. You can attack anyone in the same arena with melee attacks. Flanking and similar things are replaced by simply seeing which side has numerical superiority.
5) There was a mechanic to inflict horrible wounds beyond simple HP damage during combat.
6) You could never get above level 6?
7) A typical combat exchange went Attack Roll -> Dodge/Parry Roll -> Damage Roll -> Armor/Toughness soak -> Damage inflicted.
8) There was a sanity score that took damage from encountering scary or horrible things.
9) There was a social standing score that took damage from attacks against your reputation.
10) Spells had a chance of going horribly awry and doing chaotic things.
Feel free to add your own.