awayfarer
First Post
For a while now, I've been kicking around an idea for a one shot campaign set in a city infested with zombies. I'd recently been playing Resident Evil a bit and so the ideas been fresh in mind.
Heres the basic idea. The PC's are commoners, yes commoners. Your one goal is just to get out of the city alive. Zombies by the barralful would be the main threat here, with some appearances by other undead. Thats it in a nutshell.
The one thing I could see some people being turned off by is the thought of playing as commoners. The feel I'm trying to go for here is basically "Joe Average vs The Hordes". Something like Night of the Living Dead. Obviously the walking dead would need a bit of a drop in CR or the characters woud need a bit of a bump. I was thinking of adding a bonus to characters depending on the Profession skill. As a quick and dirty fer-instance, maybe Profession:butcher makes you a little more capable with sharp objects like knives and hatchets. Furthermore, adding a house rule that critical hits mean a weapon has destroyed a zombeis brain, killing it, might be a way to add to the classic zombie feel and give the characters an edge.
Does anyone think this sounds interesting or would I be wasting my time by trying to develop this further?
Heres the basic idea. The PC's are commoners, yes commoners. Your one goal is just to get out of the city alive. Zombies by the barralful would be the main threat here, with some appearances by other undead. Thats it in a nutshell.
The one thing I could see some people being turned off by is the thought of playing as commoners. The feel I'm trying to go for here is basically "Joe Average vs The Hordes". Something like Night of the Living Dead. Obviously the walking dead would need a bit of a drop in CR or the characters woud need a bit of a bump. I was thinking of adding a bonus to characters depending on the Profession skill. As a quick and dirty fer-instance, maybe Profession:butcher makes you a little more capable with sharp objects like knives and hatchets. Furthermore, adding a house rule that critical hits mean a weapon has destroyed a zombeis brain, killing it, might be a way to add to the classic zombie feel and give the characters an edge.
Does anyone think this sounds interesting or would I be wasting my time by trying to develop this further?