Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?


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You mean like buying The Enemy Within Campaign but adapting it to DnD rules?
Or cherry picking the Ars Magica Spell System?

I also got the Duty and Honor Napoleonic RPG - which inspired me to run Gothic 17/18th Century Military Campaign (Flanders during the War of Spanish Succession) using D20.
Yes that is what I mean
 

I've bought some PDFs of old thunder rift modules that I had when I first started playing that I knew full well that I'd never run in BECMI. Adapted them to 5e and ran them for my friends during the dark times of 2020-2022.
I remember thunder rift!!!
 

Yes, of course. I've done it many times. If they're very mechanical in nature, I'm much less likely to be interested, but modules, campaigns, setting stuff, "fluff" generally; sure. I have no problem adapting anything mechanically into my framework with little effort, so unless the mechanics imply a very different kind of tone or game than what I play, I don't care much about them anyway.
This is exactly the context I mean it in. Excellent to hear.
 

As some specific examples, I purchased pretty much every single Al Qadim boxed set, along with the Dark Sun OBS and Ivory Triangle boxed sets, plus a bunch of POD 2e Planescape books in order to develop Mythras conversions (Dark Sun and Al Qadim basically done, while Planescape is still in very early stages) (I think AD&D is a terrible ruleset for those settings, while Mythras is perfect).

I recently picked up the 1e Forgotten Realms boxed set, FR5 Savage Frontier and Waterdeep and the North in order to run a Forgotten Realms game in Rolemaster (campaign is currently in progress). (Again, RM is for me a much better system for wandering adventurers than any version of D&D).

I use a variety of modules in other game systems.

I was considering grabbing The Enemy Within to use with Shadow of the Demon Lord, but eventually settled on running it with WFRP 4e (in then end, I decided SotDL lacked the scope of advancement required).

I picked up Masks of Nyarlathotep with the intention of converting it to a sci fi, planet-hopping campaign using EABA, although I haven't made much progress on that yet, beyond some general ideas (sci fi horror with a vaguely Mass Effect feel feels much more interesting to me than the original 20s vibe).

I'm still trying to decide which system I want to use for A|State when I get around to running it again -- it won't be either of the official versions.
 

Only if the "different" system is compatible with one of my preferred systems as I am not one for adapting things mechanically. So, for example, I will generally drop money on stuff that is in the RQ/BRP family as one of my preferred systems is Mythras, so adapting things in quite easy. But I wouldn't spend money on a D&D 5e product as I don't use any D&D or adjacent/derivative systems so adapting things would be just as much work as inventing stuff wholecloth.
 

I myself can think of a few products I would like to have for my system...Encyclopedia Magica from TSR, the full Undermountain maps and modules come to mind from Forgotten Realms DnD. Can you think of any product where the ideas and creativity of the product you would want to incorporate into running your campaign world? Would you purchase them to do so?
Have done.

The clearest examples I can think of were buying GURPS Martial Arts (G:MA) and a slew of RIFTS & other Palladium books, including one of arms & armor.

TECHNICALLY, I owned a GURPS 2Ed core rulebook and ran some RIFTS. But I had the GURPS core book because I was in a group that regularly ran it. And I only ever ran RIFTS 3 times using Palladium’s mechanics.

Mechanics aside, G:MA had a great overview of dozens of different styles. If you understood how martial arts had been modeled in your preferred systems, you could use G:MA to diversify martial arts in them.

Likewise, the Palladium Arms & Armor book was like a Rosetta Stone for adding new weapons to other systems.

And RIFTS itself is full of nifty gonzo ideas that can be yoinked, including the setting itself- which I did for one HERO campaign.

Besides that, I loved- and used- the hell out of Primal Order and Central Casting products.

In addition, there’s a bunch of 3rd party D20 stuff I bought to supplement my D&D and D20 Modern games. Green Ronin’s Book of the Righteous, Malhavoc’s Hyperconscious and Perpetrated Press’ Arsenal spring right to mind, but were not alone.
 

Oh, yeah, I also have the full set of *Without Number games, which I pick up in the knowledge there's likely to be something I can take from them to use in other stuff. I've used various world building and magic item creation rules from Worlds Without Number to support other fantasy games.

I also used the psionic system from Stars Without Number as the basis for Mythras Dark Sun psionics.
 

Have I picked up supplements/stuff from a game for use in a different game? Absolutely, many times. Have I ever actually used it? Ummmm . . . .
 


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