Would you purchase "WWF" D20???

Would you purchase "WWF d20"?

  • "Heck ya, I'd be the first to get it!!!"

    Votes: 6 7.4%
  • "Sure, I'd look it over"

    Votes: 14 17.3%
  • "I could personally care less"

    Votes: 20 24.7%
  • "You still watch wrestling?"

    Votes: 41 50.6%

  • Poll closed .

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Simple, you have a Feat called "Turn Tide". A wrestler once per match can use this feat to call on the crowd, inner fire, or just toughness to turn the tide. The effect is that every blow struck by his opponent that round GIVES BACK the HP in damage instead of taking them away.:D
 

Good Thinkin!!!

Aside from the ppl that obviously don't watch wrestling anymore(I gather that assumption from the poll results, It's great that you guys are taking my post seriously.

You guys have got some great ideas, if anyone is interested in doing a join project thread(such as "The Book of Unlawful Carnal Knowledge") on this let me know, I think it would be a blast.
 

I don't know if I want a WWF RPG exactly, but I would like a d20 game that is set in a world of grapplers. Where the storylines are real, and we players create the script for our grappler characters as we go along.

Cheesy, but I think it's kinda fun to play, especially when you have classes like:

Grappler
Manager
Promoter (think Vince McMahon)

Then you have NPC classes like:

Valet (mostly hot chicks, but can be for guys in world of girl wrestlers)
Groupies (hardcore fans of a wrestling stable or organization)
Officials
Roadies (those who work behind the scene, may also includes the announcers who calls the play).
 

Since professional wrestling is essentially professional LARPing, the idea is a sound one. In addition, the "genre" is one where the class/level ssytem actually makes sense: there are about three to five major archetypes (plus those that croos boundaries, i.e. multiclass), and everone starts out as a ham-n-egger before rising to the top.

The key to making it playable, though, would lie in making it more than a pure combat game. While matches would certainly be the thing that "adventures" culminated in, the stuff between matches would make it more than just a minitaures battle system. One might want to go for more of the "wrestling movie" feel in that case -- newbies or down on their luck veterans touring bars acoss the country in hopes of winning enoughmatches to make it to the bag time Event. A four character party could consist of the Tag Team, the Manager, and a Roadie (for when the Winnebego breaks down).
 

Ranger REG said:
I don't know if I want a WWF RPG exactly, but I would like a d20 game that is set in a world of grapplers. Where the storylines are real, and we players create the script for our grappler characters as we go along.

Cheesy, but I think it's kinda fun to play, especially when you have classes like:

Grappler
Manager
Promoter (think Vince McMahon)

Then you have NPC classes like:

Valet (mostly hot chicks, but can be for guys in world of girl wrestlers)
Groupies (hardcore fans of a wrestling stable or organization)
Officials
Roadies (those who work behind the scene, may also includes the announcers who calls the play).

You left out a NPC class

The Mark: The fan who Ric Flair just "Accidentally" hit. The guy with an illegal object who just happens to be in just the right place. Anyone backstage when Chris Jericho walks by.

Actually this might be a good idea for Polyhedron to do a d20 on. The feats alone would be fun to come up with.

From Moulin Rogue: a finisher that can be applied out of nowhere and/or applied on opponents much heavier than yourself.

Wouldn't that be a sneak attack?
 

Dark Psion said:


You left out a NPC class

The Mark: The fan who Ric Flair just "Accidentally" hit. The guy with an illegal object who just happens to be in just the right place. Anyone backstage when Chris Jericho walks by.
Wouldn't those guys by 'The Plant'. Marks are the people who believe wrestling is real and take is seriously. Smarks (Smart marks) are the fans who read WO and follow all the behind the scenes stuff (And still end up getting worked as much as most marks:).

Groupies belong as NPC's though, considering there are some who show up to shows with their list of wrestlers they want to sleep with.;)

I'm half inclined to think that a game where the wrestling was fake but the soap opera was real wouild be amusing. Wrestlers jockeying for position and trying to make sure they keep getting booked as a winner. Dirty tricks outside the ring like adding your own touches to a promo so you can cut off the other guy's 'punchline' and make him look bad (Triple H in a old Rock promo). In the ring you have different options in matches like making an extra effort to make the match good, or the opposite and trying to make the other guy look bad (Bruiser Brody v. Lex Lugar, around 1983 or so). Even stiffing an opponant with barely pulled moves (Shinobu Kandori v. Akira Hokuto, 1993) and outright shoots where you just try to put a real hurting on the other guy (Akira Maeda on several occasions). So allies, enemies, backstabbing in the ring, outside the ring, and in the back rooms where the storylines are made up. Might be fun for a chance of pace.;)
 

Wouldn't that be a sneak attack?

Well, finishers have an aura of lethality and invincibility attached to them. It supposed to be the thrilling climax of the match. Except in some video games, it's supposed to be very rare to kick out of one after you get hit with it. I just wouldn't want a wrestler delivering a boot to the gut and popping the Stunner on right away, thus ending the epic main event in five seconds (although big matches will sometimes 'tease' insta-kill finishers like the the Stunner early on, with the near-victim barely countering or wriggling free). I think such moves are popular finishers because the players think it gives them an extra way to win, even if there isn't anything in the e-fed's rules that says it does. There's more room for error when your finisher is a high-risk move off the top rope that takes forever to set up when you're tired, and can't be used to fend off three guys at once in a back room or in the ring after the match (where things magically change and you suddenly can go around doing your insta-kill finisher left and right on everyone in sight).
 
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I've been fiddling around with ideas for a D20 System wrestling game for several months now. There were initially four main classes, Mat Worker, High Flyer, Brawler, and Supporter. The basic idea was to allow the campaign to be centred around shoot, stretch or worked matches and promotions (or a combination of them), with the default being a stretch campaign. Unfortunately, I ran into a free RPG called KAYFABE, that I thought would look too much like an influence on my own work to continue in the direction I was going. I'm probably going to rework the concept into a D20 Modern game down the road, and release it as a free PDF (with most of the mechanics being open content).
 

Ranger REG said:

Groupies (hardcore fans of a wrestling stable or organization)

Going that route, these would be two seperate classes:

Rizart (Ring Rat) - a female (sometimes male) groupie who looks to sleep with workers

and

Lemming - a one promotion obsessed mark (such as marks who chant ECW at any show involving a hardcore match or former ECW worker, or die-hard WWF marks who arn't even aware there were ever other companies...)
 

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