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<blockquote data-quote="The Monster" data-source="post: 5858499" data-attributes="member: 69516"><p>As a GM, it's been years - real-life years - since I killed a PC in any of my games. I've had PCs knocked out, captured, retired (by player choice), demoted, ripped off, cursed, etc., etc. I guess to me, even as GM I typically have a lot invested in most of the PCs, in terms of subplot and foreshadowed events; killing them simply shuts off the story potential. I admit to being a bit soft-hearted as a GM, but mostly it's just what I said, a matter of setting up plot hooks and backgrounds and relationships, and then having it all lost. I can hear some folks now: kinda like real life, just suck it up, them's the breaks. But this is a fantasy game, not real life; if you run games that way that's fine, but I don't. </p><p>I found it freeing when running 7th Sea, which explicity states that PCs don't die: that's a swashbuckling game, and the emphasis is on dramatic heroics and flashy moves. It fits my style very well. </p><p>None of this means the heros always win; in fact, it frees them to lose without killing the campaign or all the effort put into the character. And as GM, it means I can throw all kinds of wild stuff at my players and not risk ending the campaign. </p><p> </p><p>Personally, if the subject of the OP is coming from that kind of mindset, I can support that - especialy for a casual/occasional player, having that kind of investment wiped out by what could easily be a die roll or two is very unsatisfying, and there are many more enjoyable ways to pass time, even within the same genre. </p><p>If it comes down to an attitude of 'I never want to lose' then you and everyone else is better off without him. I've got one or two people kind of like that in my group, and it's annoying even to the limited extent they partake of that attitude. </p><p> </p><p>As someone already mentioned, it depends on how your group rolls, you as GM and the rest of the players. If PC death is a major aspect of your game, then there's good reason for this person not to join - because he's right, it's not worth his time to play a game he won't enjoy. And it's not worth your time as GM to falsify your play style in a way that will destroy your enjoyment.</p></blockquote><p></p>
[QUOTE="The Monster, post: 5858499, member: 69516"] As a GM, it's been years - real-life years - since I killed a PC in any of my games. I've had PCs knocked out, captured, retired (by player choice), demoted, ripped off, cursed, etc., etc. I guess to me, even as GM I typically have a lot invested in most of the PCs, in terms of subplot and foreshadowed events; killing them simply shuts off the story potential. I admit to being a bit soft-hearted as a GM, but mostly it's just what I said, a matter of setting up plot hooks and backgrounds and relationships, and then having it all lost. I can hear some folks now: kinda like real life, just suck it up, them's the breaks. But this is a fantasy game, not real life; if you run games that way that's fine, but I don't. I found it freeing when running 7th Sea, which explicity states that PCs don't die: that's a swashbuckling game, and the emphasis is on dramatic heroics and flashy moves. It fits my style very well. None of this means the heros always win; in fact, it frees them to lose without killing the campaign or all the effort put into the character. And as GM, it means I can throw all kinds of wild stuff at my players and not risk ending the campaign. Personally, if the subject of the OP is coming from that kind of mindset, I can support that - especialy for a casual/occasional player, having that kind of investment wiped out by what could easily be a die roll or two is very unsatisfying, and there are many more enjoyable ways to pass time, even within the same genre. If it comes down to an attitude of 'I never want to lose' then you and everyone else is better off without him. I've got one or two people kind of like that in my group, and it's annoying even to the limited extent they partake of that attitude. As someone already mentioned, it depends on how your group rolls, you as GM and the rest of the players. If PC death is a major aspect of your game, then there's good reason for this person not to join - because he's right, it's not worth his time to play a game he won't enjoy. And it's not worth your time as GM to falsify your play style in a way that will destroy your enjoyment. [/QUOTE]
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