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<blockquote data-quote="Deset Gled" data-source="post: 5858548" data-attributes="member: 7808"><p>I, for one, believe that it's quite possible for a low-death-count game and a no-death-count game to coexist quite peacefully, as long as both sides understand one another.</p><p></p><p>In a low-death-count game, there is a basic understanding that the DM is not going to do things that are lethal and unavoidable. Save-or-die spells are generally replaced with save-or-take-massive-penalty spells (remember, there's no rule that says you have to kill an immobilized character). They will not put characters in a trap where there is only one super secret non-intuitive way to find a way out. They will help characters find the way rather than watch them walk off a cliff in the dark. And they will occasionally have players captured rather than be killed. But they are also not afraid to kill off characters who repeatedly and/or purposefully makes moronic choices, and will not hold back on a player who openly welcomes death.</p><p></p><p>In a no-death campaign, there needs to be a basic understanding that the players will not act as if they are playing in a no-death campaign. There is a basic social contract that characters will not swim in lava, spit on an ancient dragon, or willfully take the stupid route just because they can. In return, the players will put their heart and soul into their characters, which creates more drama and better roleplaying for all.</p><p></p><p>The only time these styles of play fail to overlap is in a case of extremely unlikely statistics, or when one person (DM or player) decides to screw it up. I think that what your new player is doing is simply attempting to lay the foundation of a social contract: you don't be and jerk, and I won't be a jerk. Don't take that as an insult, and don't intentionally challenge it (but don't let him challenge it, either). Simply take it as an indication of what type of game the character prefers, and move on. As long as you're not running an RBDM style of game, there's no reason why you can't both continue without either side offending the other.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5858548, member: 7808"] I, for one, believe that it's quite possible for a low-death-count game and a no-death-count game to coexist quite peacefully, as long as both sides understand one another. In a low-death-count game, there is a basic understanding that the DM is not going to do things that are lethal and unavoidable. Save-or-die spells are generally replaced with save-or-take-massive-penalty spells (remember, there's no rule that says you have to kill an immobilized character). They will not put characters in a trap where there is only one super secret non-intuitive way to find a way out. They will help characters find the way rather than watch them walk off a cliff in the dark. And they will occasionally have players captured rather than be killed. But they are also not afraid to kill off characters who repeatedly and/or purposefully makes moronic choices, and will not hold back on a player who openly welcomes death. In a no-death campaign, there needs to be a basic understanding that the players will not act as if they are playing in a no-death campaign. There is a basic social contract that characters will not swim in lava, spit on an ancient dragon, or willfully take the stupid route just because they can. In return, the players will put their heart and soul into their characters, which creates more drama and better roleplaying for all. The only time these styles of play fail to overlap is in a case of extremely unlikely statistics, or when one person (DM or player) decides to screw it up. I think that what your new player is doing is simply attempting to lay the foundation of a social contract: you don't be and jerk, and I won't be a jerk. Don't take that as an insult, and don't intentionally challenge it (but don't let him challenge it, either). Simply take it as an indication of what type of game the character prefers, and move on. As long as you're not running an RBDM style of game, there's no reason why you can't both continue without either side offending the other. [/QUOTE]
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