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Would you quit a game if....
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<blockquote data-quote="SiderisAnon" data-source="post: 5858709" data-attributes="member: 44949"><p>In general, I prefer to play in a game where the characters do not have such plot protection that nothing we do will get us killed. I don't want to die to a simple bad roll of the dice, because that's just lousy, but getting my character killed because I bit off more than I could chew, ignored warning signs, or did something foolish is expected.</p><p></p><p>That said, in current game I am a player in, my character recently almost died. If he had, I would have left the game simply because there is absolutely no way I could work a new character into the "party". There are a couple of NPCs I could take over, but none of them particularly appeal to me to play. We're just too deep into what's going on and there's no way to shoehorn in someone else without it being blatantly and painfully metagaming. (It would stick out more than when they changed what actor played Darren on "Bewitched" like we wouldn't notice.)</p><p></p><p></p><p></p><p>Coincidentally, I was just having a conversation tonight with some people at the game store and one of the players talked about how he does not like to continue in a game if he's had a character die because of two reasons. 1) That he's made a big investment of time and energy into the character and so doesn't want to lose that. 2) It's really hard to have that new character feel like a different character in the campaign unless you make them radically different than the first, which isn't always fun. </p><p></p><p>I can see his point, and it's part of why I don't kill characters as a GM unless they either know going in that this is likely to kill them or unless they are just blinding refusing to see any of the signs laid out before them. (Oh, we weren't supposed to go attack that dragon head-on with no prep beforehand? Ooops.)</p><p></p><p></p><p></p><p>Overall, I can and do understand this player's attitude. As long as the approach to me as GM was more, "I really don't want this to happen and it will kill a game for me," and not, "I demand that my character be immortal," I'd be okay with it. I would point out to him that if he does foolish things, it's on his head if the character dies, but otherwise I'd keep right on playing.</p><p></p><p></p><p>Of course, if it's some game systems, death is only temporary anyway...</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5858709, member: 44949"] In general, I prefer to play in a game where the characters do not have such plot protection that nothing we do will get us killed. I don't want to die to a simple bad roll of the dice, because that's just lousy, but getting my character killed because I bit off more than I could chew, ignored warning signs, or did something foolish is expected. That said, in current game I am a player in, my character recently almost died. If he had, I would have left the game simply because there is absolutely no way I could work a new character into the "party". There are a couple of NPCs I could take over, but none of them particularly appeal to me to play. We're just too deep into what's going on and there's no way to shoehorn in someone else without it being blatantly and painfully metagaming. (It would stick out more than when they changed what actor played Darren on "Bewitched" like we wouldn't notice.) Coincidentally, I was just having a conversation tonight with some people at the game store and one of the players talked about how he does not like to continue in a game if he's had a character die because of two reasons. 1) That he's made a big investment of time and energy into the character and so doesn't want to lose that. 2) It's really hard to have that new character feel like a different character in the campaign unless you make them radically different than the first, which isn't always fun. I can see his point, and it's part of why I don't kill characters as a GM unless they either know going in that this is likely to kill them or unless they are just blinding refusing to see any of the signs laid out before them. (Oh, we weren't supposed to go attack that dragon head-on with no prep beforehand? Ooops.) Overall, I can and do understand this player's attitude. As long as the approach to me as GM was more, "I really don't want this to happen and it will kill a game for me," and not, "I demand that my character be immortal," I'd be okay with it. I would point out to him that if he does foolish things, it's on his head if the character dies, but otherwise I'd keep right on playing. Of course, if it's some game systems, death is only temporary anyway... [/QUOTE]
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