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<blockquote data-quote="Umbran" data-source="post: 5858839" data-attributes="member: 177"><p>Okay. But as others have said, death is not the only way for a character to fail.</p><p> </p><p></p><p></p><p>No, it wouldn't be the same. It would be different. But the game isn't the same if I say, "no elves", either. That doesn't mean it won't be fun. Different does not equate to bad.</p><p></p><p>Which is not to say that you need to change your playstyle - I'm just trying to give you a way to think of it where it doesn't seem so foreign. </p><p> </p><p></p><p></p><p></p><p>You should ask him that question. In my experience of this playstyle, the expectation would be that the GM will put the PC in a horribly difficult position, or make the character lose something he cares about other than his life. </p><p> </p><p></p><p></p><p>With respect, you are also missing a point...</p><p></p><p></p><p></p><p>So? Every single house rule, ever, is a deviation from the standard design. </p><p></p><p></p><p></p><p>I will draw an analogy...</p><p></p><p>Assume Water Bob here is a hobby-cook, and is holding a dinner party. He invites a guest. That guest informs Bob that if he's cooking food with peanuts, he won't eat it - he's got an allergy.</p><p></p><p>Is that an ultimatum, or a threat? You think instead he should have not told WB, but just not eaten when he got to the table? Or maybe eaten, and then surprised Bob with his violent allergic reaction?</p><p></p><p>Bob's cooking up a game. His guests owe it to him to tell him of their dietary restrictions. To do otherwise would be inconsiderate of Bob, and everyone else at the table. Bob, in turn, owes it to them to either edit his menu, or inform them that maybe his dinner party just isn't for them. This isn't threat or ultimatum, it is the normal process of making sure everyone has the best time possible.</p><p></p><p></p><p></p><p>Yeah, well, that's a pretty grossly unfounded misrepresentation of what we've been told.</p><p></p><p>Taking, "I don't agree with his position," to the point of, "that person is mentally unbalanced," is a common rhetorical technique on the internet - but it is hyperbolic and <em>ad hominem</em>.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5858839, member: 177"] Okay. But as others have said, death is not the only way for a character to fail. No, it wouldn't be the same. It would be different. But the game isn't the same if I say, "no elves", either. That doesn't mean it won't be fun. Different does not equate to bad. Which is not to say that you need to change your playstyle - I'm just trying to give you a way to think of it where it doesn't seem so foreign. You should ask him that question. In my experience of this playstyle, the expectation would be that the GM will put the PC in a horribly difficult position, or make the character lose something he cares about other than his life. With respect, you are also missing a point... So? Every single house rule, ever, is a deviation from the standard design. I will draw an analogy... Assume Water Bob here is a hobby-cook, and is holding a dinner party. He invites a guest. That guest informs Bob that if he's cooking food with peanuts, he won't eat it - he's got an allergy. Is that an ultimatum, or a threat? You think instead he should have not told WB, but just not eaten when he got to the table? Or maybe eaten, and then surprised Bob with his violent allergic reaction? Bob's cooking up a game. His guests owe it to him to tell him of their dietary restrictions. To do otherwise would be inconsiderate of Bob, and everyone else at the table. Bob, in turn, owes it to them to either edit his menu, or inform them that maybe his dinner party just isn't for them. This isn't threat or ultimatum, it is the normal process of making sure everyone has the best time possible. Yeah, well, that's a pretty grossly unfounded misrepresentation of what we've been told. Taking, "I don't agree with his position," to the point of, "that person is mentally unbalanced," is a common rhetorical technique on the internet - but it is hyperbolic and [I]ad hominem[/I]. [/QUOTE]
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