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<blockquote data-quote="UselessTriviaMan" data-source="post: 5858953" data-attributes="member: 6678460"><p>Okay, now <em>that</em> I can totally support. I'm completely in favor of calmly discussing preferences, playstyles, and expectations of the game. And I also agree that these should be addressed before the gaming actually starts. If, after this discussion, the player decides to not join in I can completely understand his point of view and I'll happily wish him the best of luck in finding a group that fits his preferred style.</p><p></p><p>As for your question: I'd totally bring him into the fold. Gaming is my preferred hobby, and I love to share it with any and all who'd like to join me. (Which has bitten me in the butt a time or two - DMing a table of 14 players is just too much!) </p><p></p><p>But as to the reasons for quitting? I don't think it matters all that much. If a person has to leave the game, they have to leave the game. I've (recently) had a player quit because his girlfriend bullied him into it. I've had players quit because they moved to another state. I've had players quit because they weren't enjoying the game. I've quit games because I didn't like the GM's style. Life gets in the way, and there's no denying that - as much as I wish it weren't so - this is still just a game. There are other things more important than D&D (but don't tell my wife!). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I'm struggling to come up with an invalid reason for quitting - the only one I can come up with is an instance where severe miscommunication between the players/GM causes a problem.</p></blockquote><p></p>
[QUOTE="UselessTriviaMan, post: 5858953, member: 6678460"] Okay, now [i]that[/i] I can totally support. I'm completely in favor of calmly discussing preferences, playstyles, and expectations of the game. And I also agree that these should be addressed before the gaming actually starts. If, after this discussion, the player decides to not join in I can completely understand his point of view and I'll happily wish him the best of luck in finding a group that fits his preferred style. As for your question: I'd totally bring him into the fold. Gaming is my preferred hobby, and I love to share it with any and all who'd like to join me. (Which has bitten me in the butt a time or two - DMing a table of 14 players is just too much!) But as to the reasons for quitting? I don't think it matters all that much. If a person has to leave the game, they have to leave the game. I've (recently) had a player quit because his girlfriend bullied him into it. I've had players quit because they moved to another state. I've had players quit because they weren't enjoying the game. I've quit games because I didn't like the GM's style. Life gets in the way, and there's no denying that - as much as I wish it weren't so - this is still just a game. There are other things more important than D&D (but don't tell my wife!). ;) I'm struggling to come up with an invalid reason for quitting - the only one I can come up with is an instance where severe miscommunication between the players/GM causes a problem. [/QUOTE]
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