Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Would you quit a game if....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5859439" data-attributes="member: 9037"><p>I think you are reading to much into this. First of all a board game is not a RPG you do not put the same amount of effort into it as you do with an RPG. If I lose Monopoly tonight with the shoe I can still play the shoe tomorrow and win.</p><p></p><p>The same with sports if I lose tonight I can still stay on my team as me and play tomorrow. </p><p></p><p>With an RPG you play a character some people put a lot into that and if the character dies then the game changes it is no longer the same game. For some players that can be enough to take the fun out of it. It is not about being a sore loser.</p><p></p><p>I think the game designers recognize this because they have put a way to bring characters back from the dead.</p><p></p><p>I play a lot of Shadowrun which has no way to come back dead is dead but I have never lost a character in it because once we start taking bad hits we usually get pulled out by DocWagon because our injury bracelet has alerted them that we are hurt. We also cut and run and sometimes surrender.</p><p></p><p>In DnD it is harder sometimes to cut and run also since there are no penalties for taking damage until you hit 1 there is no incentive to run. In Shadowrun as you take damage you start taking penalties to everything it becomes more obvious that you are losing. And without magical healing you know you have to sometimes run. I have noticed that DnD players hate running and hate surrendering. </p><p></p><p>All of that can lead to a dead PC. </p><p></p><p></p><p>There seems to be this attitude that if you don't like playing in a game with death as a consequence then some how you are a sore loser, baby or mentally ill. I think terms like that are overly judgmental. </p><p></p><p>On one hand we applaud people who put work into their character and role play well but then we deride them when they don't enjoy having that character killed. </p><p></p><p>I watched my roommate go through this in a game she lost a character she loved because of the stupid actions of the other PCs. She made a new character and eventually started really getting into that character when that character died she still played but she played differently she stopped writing journals, she stopped really role playing and she stopped putting in any effort into the character. </p><p></p><p>The DM of that game had decided that raise dead was cheesy and death was permanent. By the end of the campaign we all were playing like my roommate and the DM was unhappy going what happened this used to be an exciting game did you guys lose interest. </p><p></p><p>It was not that we had lost interest in the game but we had lost interest in putting any work into the characters.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5859439, member: 9037"] I think you are reading to much into this. First of all a board game is not a RPG you do not put the same amount of effort into it as you do with an RPG. If I lose Monopoly tonight with the shoe I can still play the shoe tomorrow and win. The same with sports if I lose tonight I can still stay on my team as me and play tomorrow. With an RPG you play a character some people put a lot into that and if the character dies then the game changes it is no longer the same game. For some players that can be enough to take the fun out of it. It is not about being a sore loser. I think the game designers recognize this because they have put a way to bring characters back from the dead. I play a lot of Shadowrun which has no way to come back dead is dead but I have never lost a character in it because once we start taking bad hits we usually get pulled out by DocWagon because our injury bracelet has alerted them that we are hurt. We also cut and run and sometimes surrender. In DnD it is harder sometimes to cut and run also since there are no penalties for taking damage until you hit 1 there is no incentive to run. In Shadowrun as you take damage you start taking penalties to everything it becomes more obvious that you are losing. And without magical healing you know you have to sometimes run. I have noticed that DnD players hate running and hate surrendering. All of that can lead to a dead PC. There seems to be this attitude that if you don't like playing in a game with death as a consequence then some how you are a sore loser, baby or mentally ill. I think terms like that are overly judgmental. On one hand we applaud people who put work into their character and role play well but then we deride them when they don't enjoy having that character killed. I watched my roommate go through this in a game she lost a character she loved because of the stupid actions of the other PCs. She made a new character and eventually started really getting into that character when that character died she still played but she played differently she stopped writing journals, she stopped really role playing and she stopped putting in any effort into the character. The DM of that game had decided that raise dead was cheesy and death was permanent. By the end of the campaign we all were playing like my roommate and the DM was unhappy going what happened this used to be an exciting game did you guys lose interest. It was not that we had lost interest in the game but we had lost interest in putting any work into the characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would you quit a game if....
Top