Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Would you quit a game if....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5859493" data-attributes="member: 9037"><p>That is so just so much BS just because DnD has rules for dying does not mean that you have to play it as written. </p><p></p><p>There is no difference in taking death out of the game then house ruling any other aspect of the game. The game I mentioned with the high body count was a 3.0 DnD game where the DM had house ruled out any kind of raise dead. </p><p></p><p>I have played plenty of fun 7 Seas where death is not part of the game and I have also played in several very enjoyable DnD games where we took death out and had faced other consequences for hitting -10.</p><p></p><p>Just because you can't see how it would be fun does not mean it is not fun nor did it makes us feel any less tension in battle. </p><p></p><p>Personally I think I prefer a game with other consequences to dying then a game where raise dead magic is available. Sometimes the raise dead just becomes so cheesy. </p><p></p><p>Sometimes death can really complicated the game. We play in heavy role playing games so the entire you look trust worthy join us does not fly. So the DM as to really work to introduce a new character. Then there is the whole wealth issue unless you bring the new character in with nothing or force the players to get rid of their fallen party member items the wealth level can really explode. </p><p></p><p>Then there has been the issue with what class the new character is going to be. Most of the people I play with don't want to play the same class so you often end up short a needed class or if you have a big group people stepping on each others toes. </p><p></p><p>I think there is as many good arguments in death being a pain in the tush as there are arguments for keeping it in the game. </p><p></p><p>In the end it comes down to what you want at your table. I prefer to run a game with very little PC death so it is hard to die in my game. It is possible but not likely. I have yet to hear a complaint about the game not being fun or the players feeling immortal.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5859493, member: 9037"] That is so just so much BS just because DnD has rules for dying does not mean that you have to play it as written. There is no difference in taking death out of the game then house ruling any other aspect of the game. The game I mentioned with the high body count was a 3.0 DnD game where the DM had house ruled out any kind of raise dead. I have played plenty of fun 7 Seas where death is not part of the game and I have also played in several very enjoyable DnD games where we took death out and had faced other consequences for hitting -10. Just because you can't see how it would be fun does not mean it is not fun nor did it makes us feel any less tension in battle. Personally I think I prefer a game with other consequences to dying then a game where raise dead magic is available. Sometimes the raise dead just becomes so cheesy. Sometimes death can really complicated the game. We play in heavy role playing games so the entire you look trust worthy join us does not fly. So the DM as to really work to introduce a new character. Then there is the whole wealth issue unless you bring the new character in with nothing or force the players to get rid of their fallen party member items the wealth level can really explode. Then there has been the issue with what class the new character is going to be. Most of the people I play with don't want to play the same class so you often end up short a needed class or if you have a big group people stepping on each others toes. I think there is as many good arguments in death being a pain in the tush as there are arguments for keeping it in the game. In the end it comes down to what you want at your table. I prefer to run a game with very little PC death so it is hard to die in my game. It is possible but not likely. I have yet to hear a complaint about the game not being fun or the players feeling immortal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would you quit a game if....
Top