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<blockquote data-quote="Water Bob" data-source="post: 5859547" data-attributes="member: 92305"><p>I do work very hard to keep characters alive. Heck, I don't like it when even allied NPCs die. But, I recognize that the risk of death is a necessary factor of drama in RPGs. Games where PCs are overpowered and invincible are just plain boring.</p><p> </p><p>But...it's as if the player is telling me (not "as if", he has said,) that I shouldn't make the encounters too hard. He's actually told me to keep that in mind, because if his PC dies, boom, he's outta here.</p><p> </p><p>That irks me to no end. I'm not going to let a player dictate the game like that. Yes, the game is about all of us, not just me. Yes, it's my job as GM to make sure the players have fun. But, I refuse to promise this guy that his character will never die. I'm just not going to do it.</p><p> </p><p>Besides this, I'd hate to lose him as a player. I think our game will be weaker for it if he does. He's been the "star" of the night several times, and he roleplays like a sonofagun. He's really good.</p><p> </p><p>But, yes, I'm going to let him go if his character gets killed and he starts whining about it.</p><p> </p><p> </p><p> </p><p> </p><p>EDIT: I'm pretty straight forward with RPGs. Many times, I follow RAW exactly without any house rules. When I started Conan, I used the default character generation method, which is 4d6, drop lowest, arrange to taste.</p><p> </p><p>When I brought this guy into the game, he made an odd comment. I told him that what he rolls is what he rolls. There are no "re-do's". And, he said, "Well, if I roll low stats, I just won't play. Nobody likes playing a normal Joe. I want to be the hero."</p><p> </p><p>I didn't really take him serious, but in light of what he's said recently, I think he was.</p><p> </p><p>Luckily (or ironically), he actually rolled quite good stats. In fact, his character has the best stats of all the PCs. I can tell the player really likes this, and since it was rolled right in front of me, I've got zero problem with it.</p><p> </p><p>But, I guess, this guy would have never been in my game if he hadn't rolled as well as he did.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5859547, member: 92305"] I do work very hard to keep characters alive. Heck, I don't like it when even allied NPCs die. But, I recognize that the risk of death is a necessary factor of drama in RPGs. Games where PCs are overpowered and invincible are just plain boring. But...it's as if the player is telling me (not "as if", he has said,) that I shouldn't make the encounters too hard. He's actually told me to keep that in mind, because if his PC dies, boom, he's outta here. That irks me to no end. I'm not going to let a player dictate the game like that. Yes, the game is about all of us, not just me. Yes, it's my job as GM to make sure the players have fun. But, I refuse to promise this guy that his character will never die. I'm just not going to do it. Besides this, I'd hate to lose him as a player. I think our game will be weaker for it if he does. He's been the "star" of the night several times, and he roleplays like a sonofagun. He's really good. But, yes, I'm going to let him go if his character gets killed and he starts whining about it. EDIT: I'm pretty straight forward with RPGs. Many times, I follow RAW exactly without any house rules. When I started Conan, I used the default character generation method, which is 4d6, drop lowest, arrange to taste. When I brought this guy into the game, he made an odd comment. I told him that what he rolls is what he rolls. There are no "re-do's". And, he said, "Well, if I roll low stats, I just won't play. Nobody likes playing a normal Joe. I want to be the hero." I didn't really take him serious, but in light of what he's said recently, I think he was. Luckily (or ironically), he actually rolled quite good stats. In fact, his character has the best stats of all the PCs. I can tell the player really likes this, and since it was rolled right in front of me, I've got zero problem with it. But, I guess, this guy would have never been in my game if he hadn't rolled as well as he did. [/QUOTE]
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