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<blockquote data-quote="Li Shenron" data-source="post: 5859655" data-attributes="member: 1465"><p>I don't get too attached to my PCs. I have many more ideas for character concepts than the amount of PCs I get to play, so for me usually losing a PC leads to some short-terms frustration (because I am usually planning forward the next couple of levels anyway, and of course dying normally means I've done something wrong) but that is soon replaced with renewed excitement at the chance of trying the next character concept. Only if PC death was too frequent I would start being pissed off.</p><p></p><p>That's my way of gaming, but I totally understand that it's not the same for others. There are people who expect from a RPG the opportunity to really develop a character fully, not mechanically but in terms of background, personality, history, relationship with other PC/NPC etc... and that's a valid playing style too.</p><p></p><p>Now the crux of the matter for the OP is this:</p><p></p><p>- OP really wants player X to game with them</p><p>- player X has different expectations from the game, and asks the OP if they can provide them</p><p>- game is currently working with different expectations</p><p></p><p>OP needs to ask himself what is more important to him:</p><p></p><p>(a) the presence of player X in the game</p><p>(b) preservation of the current gaming style</p><p>(c) preservation of equity [meaning: can the group tolerate one character with different rules or should they all use the same rules?]</p><p></p><p>I don't think any of us has the right to judge the OP if he values something else, but I am reading a lot of presumptuous comments here. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5859655, member: 1465"] I don't get too attached to my PCs. I have many more ideas for character concepts than the amount of PCs I get to play, so for me usually losing a PC leads to some short-terms frustration (because I am usually planning forward the next couple of levels anyway, and of course dying normally means I've done something wrong) but that is soon replaced with renewed excitement at the chance of trying the next character concept. Only if PC death was too frequent I would start being pissed off. That's my way of gaming, but I totally understand that it's not the same for others. There are people who expect from a RPG the opportunity to really develop a character fully, not mechanically but in terms of background, personality, history, relationship with other PC/NPC etc... and that's a valid playing style too. Now the crux of the matter for the OP is this: - OP really wants player X to game with them - player X has different expectations from the game, and asks the OP if they can provide them - game is currently working with different expectations OP needs to ask himself what is more important to him: (a) the presence of player X in the game (b) preservation of the current gaming style (c) preservation of equity [meaning: can the group tolerate one character with different rules or should they all use the same rules?] I don't think any of us has the right to judge the OP if he values something else, but I am reading a lot of presumptuous comments here. :hmm: [/QUOTE]
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