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<blockquote data-quote="Water Bob" data-source="post: 5859957" data-attributes="member: 92305"><p>I do. I like him as a person. He's a smart guy. And, so far, he's playing the game well.</p><p> </p><p>You'd think this guy would be more of a game player based on what I've told you, but he's really not. I mean, he said what he said about not playing unless he rolled up high stats, and then, as he plays, he uses inferior weapons when he fights, instead roleplaying over chosing the statiscally better weapon.</p><p> </p><p>The character has a dirk that was left him by his father. The PC didn't know his father. Something happened--he does not know what--when the PC was about 5 years old. And, the father (mother dead) became "rex", which is the Cimmerian word for "He's a traitor to the clan, and we'll never utter his name or acknowledge his very existence ever again."</p><p> </p><p>So, the player has made this dirk very important to the character. The PC made his first kill with it (at 1st level. The character is 3rd level now). And, when he fights, this dirk (which he calls "rexor"), is always in one of his hands--no matter what other choice of weapon he has around.</p><p> </p><p>The player even goes so far as to say that rexor is in his left hand because he doesn't want to throw it. In his right hand, he'll use a sword or a hunting spear--some other weapon or something he can throw.</p><p> </p><p>It's obvious to me that this guy is really into his character. He's not just playing a game. He <em>feels</em> it.</p><p> </p><p>And, that's great for a GM, right? I always aspire to get my players that involved in the game.</p><p> </p><p>But, what I'm seeing with the "quit if he dies" stuff is a reaction that I do not welcome.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I'd have to go with "b". As much as I'd like this guy to continue in the game, I feel blackmailed into ensuring his character lives.</p><p> </p><p>It really irks me that a player would demand such a thing.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>He's said both. Something like, "I just can't continue the game if my character dies, so just consider that when you're creating encounters for the game."</p><p> </p><p>He didn't say it in a threatening way--more like he means it. Kinda "No hard feelings, and I'm sorry, but I won't be getting anything out of the game if something happens to this current character I've grown to love."</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>It's natural to assume fudging with this guy, but, believe or not, I think him to be quite honest with hit points and negative conditions and what not. Other than what he's said about leaving, he's given me no reason to think that he'd "cheat" or "fudge" when he had the opportunity.</p><p> </p><p>He's even reminded me of things detrimental to the party and his character as we gamed. Stuff like, "I'm going to run over here....wait! I can't do that. My character is fatigued. It'll take me two rounds to get there."</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5859957, member: 92305"] I do. I like him as a person. He's a smart guy. And, so far, he's playing the game well. You'd think this guy would be more of a game player based on what I've told you, but he's really not. I mean, he said what he said about not playing unless he rolled up high stats, and then, as he plays, he uses inferior weapons when he fights, instead roleplaying over chosing the statiscally better weapon. The character has a dirk that was left him by his father. The PC didn't know his father. Something happened--he does not know what--when the PC was about 5 years old. And, the father (mother dead) became "rex", which is the Cimmerian word for "He's a traitor to the clan, and we'll never utter his name or acknowledge his very existence ever again." So, the player has made this dirk very important to the character. The PC made his first kill with it (at 1st level. The character is 3rd level now). And, when he fights, this dirk (which he calls "rexor"), is always in one of his hands--no matter what other choice of weapon he has around. The player even goes so far as to say that rexor is in his left hand because he doesn't want to throw it. In his right hand, he'll use a sword or a hunting spear--some other weapon or something he can throw. It's obvious to me that this guy is really into his character. He's not just playing a game. He [I]feels[/I] it. And, that's great for a GM, right? I always aspire to get my players that involved in the game. But, what I'm seeing with the "quit if he dies" stuff is a reaction that I do not welcome. I'd have to go with "b". As much as I'd like this guy to continue in the game, I feel blackmailed into ensuring his character lives. It really irks me that a player would demand such a thing. He's said both. Something like, "I just can't continue the game if my character dies, so just consider that when you're creating encounters for the game." He didn't say it in a threatening way--more like he means it. Kinda "No hard feelings, and I'm sorry, but I won't be getting anything out of the game if something happens to this current character I've grown to love." It's natural to assume fudging with this guy, but, believe or not, I think him to be quite honest with hit points and negative conditions and what not. Other than what he's said about leaving, he's given me no reason to think that he'd "cheat" or "fudge" when he had the opportunity. He's even reminded me of things detrimental to the party and his character as we gamed. Stuff like, "I'm going to run over here....wait! I can't do that. My character is fatigued. It'll take me two rounds to get there." [/QUOTE]
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