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<blockquote data-quote="Water Bob" data-source="post: 5860444" data-attributes="member: 92305"><p>It's really just recently that I've started to have problems with players. Back in the day, there were zero to few arguments. Everyone got along. The DMs word was LAW. Games ran very smoothly. And, we all had a blast.</p><p> </p><p>I can think of few players in the past that were disruptive or disrepectful.</p><p> </p><p>In the 90's, I ran this seven year D6 Star Wars campaign that was one of the best games I've ever run, from story-wise, to player-wise, to just pure fun. Nobody in that game argued. If they disagreed with some ruling, I would listen, sometimes persuaded to change my ruling and sometimes not. If I decided against the player, they accepted it, and we moved on. I had six core players in that game who played the main parts for the entire campaign, and I had two others who came in, gamed for a while, then left (which is easy to do in a game like Star Wars, going from planet to planet and such). The six core players made every game session, and to this day, that campaign stands in my mind as an example of how great a campaign can truly be.</p><p> </p><p>It even ended on a "downer" note for, at the end, Darth Vader captured the lot of them. We ended the campaign on a cliffhanger, not unlike The Empire Strikes Back. </p><p> </p><p>It just seemed appropriate for the game we had run, and the players all agreed that the ending was both surprising and appropriate.</p><p> </p><p>So, yeah, great groups and great games can and do happen.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5860444, member: 92305"] It's really just recently that I've started to have problems with players. Back in the day, there were zero to few arguments. Everyone got along. The DMs word was LAW. Games ran very smoothly. And, we all had a blast. I can think of few players in the past that were disruptive or disrepectful. In the 90's, I ran this seven year D6 Star Wars campaign that was one of the best games I've ever run, from story-wise, to player-wise, to just pure fun. Nobody in that game argued. If they disagreed with some ruling, I would listen, sometimes persuaded to change my ruling and sometimes not. If I decided against the player, they accepted it, and we moved on. I had six core players in that game who played the main parts for the entire campaign, and I had two others who came in, gamed for a while, then left (which is easy to do in a game like Star Wars, going from planet to planet and such). The six core players made every game session, and to this day, that campaign stands in my mind as an example of how great a campaign can truly be. It even ended on a "downer" note for, at the end, Darth Vader captured the lot of them. We ended the campaign on a cliffhanger, not unlike The Empire Strikes Back. It just seemed appropriate for the game we had run, and the players all agreed that the ending was both surprising and appropriate. So, yeah, great groups and great games can and do happen. [/QUOTE]
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