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<blockquote data-quote="amerigoV" data-source="post: 5860533"><p>I think you can work around this. I would agree to it in principle so long as the player agrees that the character can die but there will be a plausible (for a fantasy world) way to get them back. That may entail playing a replacement PC for a short time.</p><p></p><p>As an example, I had a near TPK in campaign (it was Eyes of the Lich Queen, at the jungle temple in the first act). Two of them were WarForged (Eberron), so I had the players play some of the nearby lizardman tribe that had issues with the temple (the temple took the tribe's fetish). So the regular PC plus replacements stole the inert warforge back.</p><p></p><p>For the others, I used it to provide more background around the adventure. I like to envision planes as mirror of the Material Plane with extreme aspects - so hell would be a hellish version of the area, heaven a heavenly version, and so on. So the "dead" PCs got to interact with a dead dragon that long ruled the temple in ages past. Once the group got the fetish back, the shaman brought the other PCs back to life and people had more knowledge of the world and that area in particular.</p><p></p><p>If the player is reluctant, point out the various underworld "adventures" from Greek mythology.</p><p></p><p>If they are still reluctant, then offer maiming. If still rejects, then meh - the clips fall where they may.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5860533"] I think you can work around this. I would agree to it in principle so long as the player agrees that the character can die but there will be a plausible (for a fantasy world) way to get them back. That may entail playing a replacement PC for a short time. As an example, I had a near TPK in campaign (it was Eyes of the Lich Queen, at the jungle temple in the first act). Two of them were WarForged (Eberron), so I had the players play some of the nearby lizardman tribe that had issues with the temple (the temple took the tribe's fetish). So the regular PC plus replacements stole the inert warforge back. For the others, I used it to provide more background around the adventure. I like to envision planes as mirror of the Material Plane with extreme aspects - so hell would be a hellish version of the area, heaven a heavenly version, and so on. So the "dead" PCs got to interact with a dead dragon that long ruled the temple in ages past. Once the group got the fetish back, the shaman brought the other PCs back to life and people had more knowledge of the world and that area in particular. If the player is reluctant, point out the various underworld "adventures" from Greek mythology. If they are still reluctant, then offer maiming. If still rejects, then meh - the clips fall where they may. [/QUOTE]
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