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<blockquote data-quote="Elf Witch" data-source="post: 5864718" data-attributes="member: 9037"><p>There is so much I disagree with in this post.</p><p></p><p>First of all I don't get the idea that is it wrong for a player to ask for something or that it is rude. If a player says to me you know I would like to have a +5 holy avenger sword as the DM I take that into consideration. If I think it fits the character and the campaign they might get it or they might get something similar. </p><p></p><p>As a DM I don't feel obligated to give players everything they want.</p><p></p><p>Now if they are jerks about it or whiny or are in any unpleasant that is what is rude. </p><p></p><p>And while death is part of the rules there is this little thing called rule 0 the one that allows a DM to tailor his game to his and his players desires. So it is perfectly acceptable to run a game where death is not pat of the game.</p><p></p><p>The rules allow for bringing back dead characters yet there are plenty of DMs who rule 0 and say death is permanent.</p><p></p><p>Not dying is no more special than asking to die in a game that death does not happen. Asking for a different treatment at the table then what everyone else has agreed to is asking for special treatment regardless of what it is. </p><p></p><p>Not that I think it is wrong to ask it is just wrong to expect it to be yes and then get pissy if it is no. Maybe some tables would not mind of a player gets a special treatment. </p><p></p><p>I don't care if there is 40 years in game history that is just stupid logic. Using that logic it would be wrong for a player to approach the DM and say I have an idea for a lawful neutral paladin of St Cuthbert can we work something out. Well no because 40 years of gaming history say otherwise. How dare you disrespect your elders on this. Do you realize how that sounds? How dare WOTC disrespect their elders by changing a game they didn't invent?</p><p></p><p>If a player does not enjoy having their character die and it is a deal breaker for them they have the right to ask a DM if there is a way to prevent this. The DM has the right to say no and the player then can choose to stay or leave. </p><p></p><p>I had a feeling that some people would say that there is a difference between asking not to die and asking to die. And the reason I thought that was because some people have an issue is accepting that not everyone wants to play the same way and use role playing games to support different play styles. </p><p></p><p>There is no difference at all between asking not to have your character killed and asking for it to be killed. In both cases you are asking for special treatment from the DM that goes against the social contract made between the other players and the DM.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5864718, member: 9037"] There is so much I disagree with in this post. First of all I don't get the idea that is it wrong for a player to ask for something or that it is rude. If a player says to me you know I would like to have a +5 holy avenger sword as the DM I take that into consideration. If I think it fits the character and the campaign they might get it or they might get something similar. As a DM I don't feel obligated to give players everything they want. Now if they are jerks about it or whiny or are in any unpleasant that is what is rude. And while death is part of the rules there is this little thing called rule 0 the one that allows a DM to tailor his game to his and his players desires. So it is perfectly acceptable to run a game where death is not pat of the game. The rules allow for bringing back dead characters yet there are plenty of DMs who rule 0 and say death is permanent. Not dying is no more special than asking to die in a game that death does not happen. Asking for a different treatment at the table then what everyone else has agreed to is asking for special treatment regardless of what it is. Not that I think it is wrong to ask it is just wrong to expect it to be yes and then get pissy if it is no. Maybe some tables would not mind of a player gets a special treatment. I don't care if there is 40 years in game history that is just stupid logic. Using that logic it would be wrong for a player to approach the DM and say I have an idea for a lawful neutral paladin of St Cuthbert can we work something out. Well no because 40 years of gaming history say otherwise. How dare you disrespect your elders on this. Do you realize how that sounds? How dare WOTC disrespect their elders by changing a game they didn't invent? If a player does not enjoy having their character die and it is a deal breaker for them they have the right to ask a DM if there is a way to prevent this. The DM has the right to say no and the player then can choose to stay or leave. I had a feeling that some people would say that there is a difference between asking not to die and asking to die. And the reason I thought that was because some people have an issue is accepting that not everyone wants to play the same way and use role playing games to support different play styles. There is no difference at all between asking not to have your character killed and asking for it to be killed. In both cases you are asking for special treatment from the DM that goes against the social contract made between the other players and the DM. [/QUOTE]
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