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<blockquote data-quote="Elf Witch" data-source="post: 5864751" data-attributes="member: 9037"><p>There to me is a big difference between demanding a game be changed to suit you and asking the DM look is there a way you would be willing to consider a way to make the game less lethal.</p><p></p><p>I agreed to play in a game that had no raise dead. 8 months into the campaign a lot of us were really starting to hate the whole permanent death thing. We found that we were no longer enjoying the game. So we went to the DM and asked if he would be willing to change how things worked. He thought about it and agreed because he wanted the campaign to continue and he wanted to continue it with us. </p><p></p><p>We were up front and honest with him that we were not enjoying the game and that if he said no then we wanted to play a different game. Now some of you mighty say we gave him an ultimatum and I guess it could be looked at that way. But the issue was we were not having fun. The DM had a choice say no and find new players, agree to change or let someone else DM for the group and he become a player. </p><p></p><p>This player of the OP has made a statement, it is very possible that the more he played the more he realized it would not be fun for him to play in a game where his character could die. I think he should have said something to the DM. They should have talked about it like adults and then a decision could be reached. There is no right answer to to what that deciosn should be. The DM say sorry no change then the player either stays or leaves, the DM agrees or maybe puts things into the game that make it harder to die. </p><p></p><p>The point is getting bent out of shape and not talking it out with the player is the worse thing to do.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5864751, member: 9037"] There to me is a big difference between demanding a game be changed to suit you and asking the DM look is there a way you would be willing to consider a way to make the game less lethal. I agreed to play in a game that had no raise dead. 8 months into the campaign a lot of us were really starting to hate the whole permanent death thing. We found that we were no longer enjoying the game. So we went to the DM and asked if he would be willing to change how things worked. He thought about it and agreed because he wanted the campaign to continue and he wanted to continue it with us. We were up front and honest with him that we were not enjoying the game and that if he said no then we wanted to play a different game. Now some of you mighty say we gave him an ultimatum and I guess it could be looked at that way. But the issue was we were not having fun. The DM had a choice say no and find new players, agree to change or let someone else DM for the group and he become a player. This player of the OP has made a statement, it is very possible that the more he played the more he realized it would not be fun for him to play in a game where his character could die. I think he should have said something to the DM. They should have talked about it like adults and then a decision could be reached. There is no right answer to to what that deciosn should be. The DM say sorry no change then the player either stays or leaves, the DM agrees or maybe puts things into the game that make it harder to die. The point is getting bent out of shape and not talking it out with the player is the worse thing to do. [/QUOTE]
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