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<blockquote data-quote="Elf Witch" data-source="post: 5867483" data-attributes="member: 9037"><p>Maybe house rule was the wrong word. I am just saying there is no official rule on how to handle it. Which is how I like it. It should be campaign specific.</p><p></p><p>It is true that clerics don't get raise dead until ninth level. But I played in many a game where someone of lower level has died and the DM has handled by allowing them to find a cleric of high enough level. In one campaign my third level character died we had a scroll of rise dead. The third level cleric had to make a spellcraft check to be able to use the scroll which he did and I was raised. </p><p></p><p>The entire point I am making is that the game has mechanics built in to make death non permanent the DM can choose how to allow it. Which is why I don't understand why it seems some people find it such a stretch to take death out completely and replace it with some other consequence. </p><p></p><p>From reading this thread I have gotten the feeling that deep down people who don't understand it also feel that some how it makes the players who enjoy this type of campaign as whiny childish babies who get over attached to their characters. </p><p></p><p>That some how they are not true DnD players and worse have not earned the right to enjoy the game the way they do.</p><p></p><p>For the record I have death in my current campaign I have things in place to make it hard to die. I would not quit a campaign if my character died and there was no way to bring it back. I play Shadowrun and death is permanent. I will no longer play in a DnD game where the DM has taken out all raise dead magic unless he put in things to help make death rare.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5867483, member: 9037"] Maybe house rule was the wrong word. I am just saying there is no official rule on how to handle it. Which is how I like it. It should be campaign specific. It is true that clerics don't get raise dead until ninth level. But I played in many a game where someone of lower level has died and the DM has handled by allowing them to find a cleric of high enough level. In one campaign my third level character died we had a scroll of rise dead. The third level cleric had to make a spellcraft check to be able to use the scroll which he did and I was raised. The entire point I am making is that the game has mechanics built in to make death non permanent the DM can choose how to allow it. Which is why I don't understand why it seems some people find it such a stretch to take death out completely and replace it with some other consequence. From reading this thread I have gotten the feeling that deep down people who don't understand it also feel that some how it makes the players who enjoy this type of campaign as whiny childish babies who get over attached to their characters. That some how they are not true DnD players and worse have not earned the right to enjoy the game the way they do. For the record I have death in my current campaign I have things in place to make it hard to die. I would not quit a campaign if my character died and there was no way to bring it back. I play Shadowrun and death is permanent. I will no longer play in a DnD game where the DM has taken out all raise dead magic unless he put in things to help make death rare. [/QUOTE]
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