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<blockquote data-quote="Elf Witch" data-source="post: 5867626" data-attributes="member: 9037"><p>Danny I do understand what you are saying. </p><p></p><p>I get that for a lot of people having the threat of death makes the game more real and exciting. I will play in a game like that. But to be honest I prefer a game with things in place to make it hard to die. I have never enjoyed losing a character in a stupid way or because some other player make a really stupid decision. </p><p></p><p>What makes the game fun for me is what impact my character has on the world so for me failing at combat even if I live is has an impact and makes that combat exciting for me.</p><p></p><p>In real life we can die at any time there is no fairness in at all. It does not matter if you are a hero, shlub or villain. It doesn't matter if you have something important to offer the world or not. </p><p></p><p>I worked in the medical field mainly in the NICU and saw the unfairness up close. A drug addicted baby whose mother was in jail and little future would live but a baby who was very much wanted by its parents who had everything to offer would die. </p><p></p><p>I game as way to have fun and escape I don't want real life in my games I want fantasy and adventure. I want my character to be like the characters I read about. </p><p></p><p>If I lose a character at first level or even second or third I am okay and its like oh well lets try this idea. But once I start playing a character a long time I get invested in it. I don't enjoy it when that character dies. It is not fun it is not exciting. </p><p></p><p>Which is why I prefer games that have a way out of death like DnD or rules that take death out like 7 Seas and Superhero games. In Shadowrun we play with Karma points which can be used to save your life. </p><p></p><p>This is the way I really enjoy gaming and get the fullest pleasure out of it. I am lucky because I have found a group that likes the same thing. </p><p></p><p>Your example of poker is a good one you see I hate any kind of gambling. The idea of taking my money and throwing it away makes me sick to my stomach. That is not enjoyable to me at all. I know some people enjoy it and to them win or lose they have had fun. Maybe I am this way because my mother had a gambling addiction and I watched what it did to my family. </p><p></p><p>The point I am trying to make is what you see as fun and necessary for your full enjoyment of the game it not necessarily the same as what I find fun. </p><p></p><p>We all make compromises at the table so I accept a lot of players and DM want the specter of death hanging over the characters. I am willing to compromise and play that kind of game. It will be the least favorite part of the game for me and does nothing to make the game more enjoyable. I have learned to draw the line I know that if it is going to be a game that the DM expects a lot of death and characters are dropping like flies then I say no thank you. </p><p></p><p>Our Age of Worms is played in a traditional way the DM runs the material as written. If you don't play smart it is a meat grinder. We have been lucky we have had only one PC death and we are now level 12. We have a cleric who can now cast raise dead and before that we had access to reincarnation which comes with the chance of ending up a different race. I enjoy the game more now that we have reached the ability not to have death necessarily be permanent. </p><p></p><p>As Jameson says very wisely, I might add , as always play what you like.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5867626, member: 9037"] Danny I do understand what you are saying. I get that for a lot of people having the threat of death makes the game more real and exciting. I will play in a game like that. But to be honest I prefer a game with things in place to make it hard to die. I have never enjoyed losing a character in a stupid way or because some other player make a really stupid decision. What makes the game fun for me is what impact my character has on the world so for me failing at combat even if I live is has an impact and makes that combat exciting for me. In real life we can die at any time there is no fairness in at all. It does not matter if you are a hero, shlub or villain. It doesn't matter if you have something important to offer the world or not. I worked in the medical field mainly in the NICU and saw the unfairness up close. A drug addicted baby whose mother was in jail and little future would live but a baby who was very much wanted by its parents who had everything to offer would die. I game as way to have fun and escape I don't want real life in my games I want fantasy and adventure. I want my character to be like the characters I read about. If I lose a character at first level or even second or third I am okay and its like oh well lets try this idea. But once I start playing a character a long time I get invested in it. I don't enjoy it when that character dies. It is not fun it is not exciting. Which is why I prefer games that have a way out of death like DnD or rules that take death out like 7 Seas and Superhero games. In Shadowrun we play with Karma points which can be used to save your life. This is the way I really enjoy gaming and get the fullest pleasure out of it. I am lucky because I have found a group that likes the same thing. Your example of poker is a good one you see I hate any kind of gambling. The idea of taking my money and throwing it away makes me sick to my stomach. That is not enjoyable to me at all. I know some people enjoy it and to them win or lose they have had fun. Maybe I am this way because my mother had a gambling addiction and I watched what it did to my family. The point I am trying to make is what you see as fun and necessary for your full enjoyment of the game it not necessarily the same as what I find fun. We all make compromises at the table so I accept a lot of players and DM want the specter of death hanging over the characters. I am willing to compromise and play that kind of game. It will be the least favorite part of the game for me and does nothing to make the game more enjoyable. I have learned to draw the line I know that if it is going to be a game that the DM expects a lot of death and characters are dropping like flies then I say no thank you. Our Age of Worms is played in a traditional way the DM runs the material as written. If you don't play smart it is a meat grinder. We have been lucky we have had only one PC death and we are now level 12. We have a cleric who can now cast raise dead and before that we had access to reincarnation which comes with the chance of ending up a different race. I enjoy the game more now that we have reached the ability not to have death necessarily be permanent. As Jameson says very wisely, I might add , as always play what you like. [/QUOTE]
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