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<blockquote data-quote="Broken Druid" data-source="post: 5867808" data-attributes="member: 28373"><p>Quote:</p><p>Originally Posted by Elf Witch </p><p>No you don't. Not really deep down you feel it is the wrong way to play.</p><p></p><p>Quote:</p><p>Originally Posted by WaterBob</p><p>There you go again, thinking you know someone else better than they know themselves.</p><p></p><p>You've got a nasty habit of that. Third time I've seen you do it.</p><p></p><p>You're confusing what I said above with the way I play. No, I won't play where there's no death, and yes, I don't really respect players who want to play that way. It's not going to happen in my game.</p><p></p><p>But, I really don't care how you play. And, if you're playing, then I hope that you do have fun.</p><p></p><p>That's what it's all about, yes, fun?</p><p></p><p></p><p></p><p>Reply by Broken Druid:</p><p></p><p>You are absolutely right. Playing any game is all about having fun. And D&D is so versatile, it lends itself to a multitude of different playing styles. Gotta love a game where Rule Zero tells you to break any rule you want if it makes the game more fun for your group.</p><p></p><p>So, what gives you the right to look down your nose at people who, having invested thought, time and who knows how many hours of play, don't want to lose their creation? Seems to me, the more roleplay-intensive the game, the more likelihood that players are going to want their characters to stay alive. And the less likely they are to fully commit themselves to participation if they know it is likely that they will lose their character.</p><p></p><p></p><p>I find it kinda egotistically hypocritical of you taking a morally superior stance on the whole death thing, what with the multitude of spells in the game specifically designed to prevent you from having to roll up a new character. The makers of the game specifically designed it so that you did NOT have to die a permanent death. Therefore, the game designers, themselves, felt that death detracted from the game. QED.</p></blockquote><p></p>
[QUOTE="Broken Druid, post: 5867808, member: 28373"] Quote: Originally Posted by Elf Witch No you don't. Not really deep down you feel it is the wrong way to play. Quote: Originally Posted by WaterBob There you go again, thinking you know someone else better than they know themselves. You've got a nasty habit of that. Third time I've seen you do it. You're confusing what I said above with the way I play. No, I won't play where there's no death, and yes, I don't really respect players who want to play that way. It's not going to happen in my game. But, I really don't care how you play. And, if you're playing, then I hope that you do have fun. That's what it's all about, yes, fun? Reply by Broken Druid: You are absolutely right. Playing any game is all about having fun. And D&D is so versatile, it lends itself to a multitude of different playing styles. Gotta love a game where Rule Zero tells you to break any rule you want if it makes the game more fun for your group. So, what gives you the right to look down your nose at people who, having invested thought, time and who knows how many hours of play, don't want to lose their creation? Seems to me, the more roleplay-intensive the game, the more likelihood that players are going to want their characters to stay alive. And the less likely they are to fully commit themselves to participation if they know it is likely that they will lose their character. I find it kinda egotistically hypocritical of you taking a morally superior stance on the whole death thing, what with the multitude of spells in the game specifically designed to prevent you from having to roll up a new character. The makers of the game specifically designed it so that you did NOT have to die a permanent death. Therefore, the game designers, themselves, felt that death detracted from the game. QED. [/QUOTE]
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