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<blockquote data-quote="Janx" data-source="post: 5867812" data-attributes="member: 8835"><p>This is true. If PC death happens frequently, players will stop taking their PCs seriously.</p><p></p><p>This too, is analogous to Poker. In a no-money Poker game, if you run out of chips, you'll just respawn back in with a new bankroll and keep going. The result is, you won't take the game seriously.</p><p></p><p></p><p></p><p></p><p>You're not wrong about this IF your PC dies. However, what Danny alluded to was that all the ideas given as alternatives to death are tools a GM uses REGARDLESS of whether PC Death is on the table. In a game with PC Death, the GM can still use those techniques to reduce the frequency of Death.</p><p></p><p>This is what I was trying to nail [MENTION=9037]Elf Witch[/MENTION] down on, that even in her game it is POSSIBLE that a PC could die. To which she admitted, that yes, there COULD be a situation where the PC can die. That was my whole point. Unless you truly are playing an immortal, Death is always on the table, waiting for the GM to decide that you truly did screw up and there are no plausible last minute saves or escapes.</p><p></p><p>From [MENTION=92305]Water Bob[/MENTION]'s explanations, it's clear to me that he runs a low death game. The two problems I quoted here are not LIKELY possibilities.</p><p></p><p>And that's another place where the newbie jumped the gun. He had a preconcieved notion of how he wanted Death handled, and didn't seem to acknowledge that the GM already has practices in place that reduce that risk such that it was a minimal issue.</p><p></p><p>My opinion on this newbie might be different if WB ran a meatgrinder campaign and the newbie had played through a session or two and lost a few PCs.</p><p></p><p>It is a pet peeve of mine when people bitch about "what about this here possibility, I think we should handle it this way..." and they don't accept that managment has already put something in place AND the situation doesn't even come up.</p></blockquote><p></p>
[QUOTE="Janx, post: 5867812, member: 8835"] This is true. If PC death happens frequently, players will stop taking their PCs seriously. This too, is analogous to Poker. In a no-money Poker game, if you run out of chips, you'll just respawn back in with a new bankroll and keep going. The result is, you won't take the game seriously. You're not wrong about this IF your PC dies. However, what Danny alluded to was that all the ideas given as alternatives to death are tools a GM uses REGARDLESS of whether PC Death is on the table. In a game with PC Death, the GM can still use those techniques to reduce the frequency of Death. This is what I was trying to nail [MENTION=9037]Elf Witch[/MENTION] down on, that even in her game it is POSSIBLE that a PC could die. To which she admitted, that yes, there COULD be a situation where the PC can die. That was my whole point. Unless you truly are playing an immortal, Death is always on the table, waiting for the GM to decide that you truly did screw up and there are no plausible last minute saves or escapes. From [MENTION=92305]Water Bob[/MENTION]'s explanations, it's clear to me that he runs a low death game. The two problems I quoted here are not LIKELY possibilities. And that's another place where the newbie jumped the gun. He had a preconcieved notion of how he wanted Death handled, and didn't seem to acknowledge that the GM already has practices in place that reduce that risk such that it was a minimal issue. My opinion on this newbie might be different if WB ran a meatgrinder campaign and the newbie had played through a session or two and lost a few PCs. It is a pet peeve of mine when people bitch about "what about this here possibility, I think we should handle it this way..." and they don't accept that managment has already put something in place AND the situation doesn't even come up. [/QUOTE]
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