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<blockquote data-quote="Dannyalcatraz" data-source="post: 5867823" data-attributes="member: 19675"><p>I said nothing about reliability, just expense and availability.</p><p></p><p></p><p></p><p>Just because a thing is affordable in the books does not make it available or affordable in-game. Availability of a spell is like anything else in the game- succeptible to scarcity. Jut as the local smith may not know how to make an Urgosh (or may be backed up with other orders or may just not like your kind), the local priest may not be of sufficient level to cast RD, may not have the spell components to cast it, or may not be inclined to cast it for those outside his faith.</p><p></p><p>Or, just as likely, RD can't be used because your PC died too long ago, or had the misfortune of expiring while broke.</p><p></p><p>As for PCs, not every party has that powerful a Cleric. Our 13th level 3.5Ed group, for instance, only has one because I retired <em>my</em>PC when the only guys playing divine casters of any note- neither of whom played a cleric- moved away from town. And my guy can only do so recently since he is multiclassed (a Geomancer).</p><p></p><p></p><p></p><p></p><p>See example above.</p><p></p><p></p><p></p><p>The analogy was imperfect, to be sure, but analogies never are.</p><p></p><p>The point stands: if you are playing a game in which you risk something you care about, you will play differently when that risk is removed. In poker, that is cash; in gaming, a beloved PC.</p><p></p><p>FWIW, two can play rhetorical games like that: y'know, in 35 years of gaming, I've never seen a campaign in which someone lost a PC every couple of sessions. But there is an analogous situation in poker as well- if you are a wealthy individual, playing in a low pot limit or low buy-in game will mean nothing to you. If you might don't really care about the cash until buy-ins reach $10k or more, the risks associated with playing in a $10 buy-in game will be meaningless to you.</p><p></p><p></p><p></p><p>It depends on how <em><strong>YOU</strong></em> felt about Susan, and what her failure means in the context of the campaign world.</p><p></p><p>As a counterpoint, I can retell the story of Bear:</p><p></p><p></p><p></p><p>That happened 33 years ago. It was an important campaign event, and it was personally important to me- one of my best moments as a role-player. (i know those events were discussed in group for a few years, but then I moved away...)</p><p></p><p>Conversely, 18 years ago, I had another PC who died simply because of a series of improbably bad die rolls- bad enough that the mathematician in the group equated the probability to be on par with winning the lottery. Again, that PCs death affected me personally, since those events became part of the litany of in-jokes my group has: he's not recalled for his deeds, he is recalled for how he died.</p><p></p><p>If Terrence Terrato's death has no effect on you, it is solely because you were not attached to Terrence Terrato.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5867823, member: 19675"] I said nothing about reliability, just expense and availability. Just because a thing is affordable in the books does not make it available or affordable in-game. Availability of a spell is like anything else in the game- succeptible to scarcity. Jut as the local smith may not know how to make an Urgosh (or may be backed up with other orders or may just not like your kind), the local priest may not be of sufficient level to cast RD, may not have the spell components to cast it, or may not be inclined to cast it for those outside his faith. Or, just as likely, RD can't be used because your PC died too long ago, or had the misfortune of expiring while broke. As for PCs, not every party has that powerful a Cleric. Our 13th level 3.5Ed group, for instance, only has one because I retired [I]my[/I]PC when the only guys playing divine casters of any note- neither of whom played a cleric- moved away from town. And my guy can only do so recently since he is multiclassed (a Geomancer). See example above. The analogy was imperfect, to be sure, but analogies never are. The point stands: if you are playing a game in which you risk something you care about, you will play differently when that risk is removed. In poker, that is cash; in gaming, a beloved PC. FWIW, two can play rhetorical games like that: y'know, in 35 years of gaming, I've never seen a campaign in which someone lost a PC every couple of sessions. But there is an analogous situation in poker as well- if you are a wealthy individual, playing in a low pot limit or low buy-in game will mean nothing to you. If you might don't really care about the cash until buy-ins reach $10k or more, the risks associated with playing in a $10 buy-in game will be meaningless to you. It depends on how [I][B]YOU[/B][/I] felt about Susan, and what her failure means in the context of the campaign world. As a counterpoint, I can retell the story of Bear: That happened 33 years ago. It was an important campaign event, and it was personally important to me- one of my best moments as a role-player. (i know those events were discussed in group for a few years, but then I moved away...) Conversely, 18 years ago, I had another PC who died simply because of a series of improbably bad die rolls- bad enough that the mathematician in the group equated the probability to be on par with winning the lottery. Again, that PCs death affected me personally, since those events became part of the litany of in-jokes my group has: he's not recalled for his deeds, he is recalled for how he died. If Terrence Terrato's death has no effect on you, it is solely because you were not attached to Terrence Terrato. [/QUOTE]
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