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<blockquote data-quote="Elf Witch" data-source="post: 5868042" data-attributes="member: 9037"><p>It wouldn't have mattered if I had a stated character ready to go they were on a small boat and they were the only ones on it so it would have been impossible to add a new character right then and there, </p><p></p><p>My new character joined them almost as soon as they came to shore. Most of the next sessions were heavy role playing, information gathering, sneaking around and spying. So there was not anything I could help the DM with. The few combats he let me run an NPC but for the majority of the time I was just reading a book I brought along. </p><p></p><p>Most of the games are very heavy role playing and the whole you look trusty worthy join us can be problematic. So new characters have to be introduced in a way that makes sense to the story. My new character background made her a family member of the paladin and she had been searching for him for months and finally she had found him. </p><p></p><p>What bugged me the most about this was not that I died but I died twice back to back. </p><p></p><p>I saw this in my one campaign before I added action and fate points. A PC died he got raised and then the dice were just killing him in the very next session. I could see the frustration on his face so I fudged the HP on my one bad guy so he could be taken down faster and the bard could get to him and heal him before he bled out. Afterwards he said I don't know if you fudged anything but if you did thank you. I was not looking to dying twice in a row. </p><p></p><p>This player is usually fine with character death but I guess he was not finding dying in back to back session enjoyable. After that is when I added action points that renew every session and one thing they do is let you spend one to stabilize. </p><p></p><p>Anyway I think I am done with this conversation it is going in circles.</p><p></p><p>There are a dozen ways to play the game there is no right or wrong way. What one person finds fun another may not. </p><p></p><p>I know that I don't need death to make me care more about my character or to feel that combat means more if that is the consequence of losing. I know that for other players it is a vital part of the game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5868042, member: 9037"] It wouldn't have mattered if I had a stated character ready to go they were on a small boat and they were the only ones on it so it would have been impossible to add a new character right then and there, My new character joined them almost as soon as they came to shore. Most of the next sessions were heavy role playing, information gathering, sneaking around and spying. So there was not anything I could help the DM with. The few combats he let me run an NPC but for the majority of the time I was just reading a book I brought along. Most of the games are very heavy role playing and the whole you look trusty worthy join us can be problematic. So new characters have to be introduced in a way that makes sense to the story. My new character background made her a family member of the paladin and she had been searching for him for months and finally she had found him. What bugged me the most about this was not that I died but I died twice back to back. I saw this in my one campaign before I added action and fate points. A PC died he got raised and then the dice were just killing him in the very next session. I could see the frustration on his face so I fudged the HP on my one bad guy so he could be taken down faster and the bard could get to him and heal him before he bled out. Afterwards he said I don't know if you fudged anything but if you did thank you. I was not looking to dying twice in a row. This player is usually fine with character death but I guess he was not finding dying in back to back session enjoyable. After that is when I added action points that renew every session and one thing they do is let you spend one to stabilize. Anyway I think I am done with this conversation it is going in circles. There are a dozen ways to play the game there is no right or wrong way. What one person finds fun another may not. I know that I don't need death to make me care more about my character or to feel that combat means more if that is the consequence of losing. I know that for other players it is a vital part of the game. [/QUOTE]
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