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<blockquote data-quote="Dannyalcatraz" data-source="post: 5868162" data-attributes="member: 19675"><p>Which is why I said:</p><p></p><p></p><p></p><p>IOW, I have no expectation of my new PC suddenly appearing mid-adventure like a Romulans Warbird off to starboard.</p><p></p><p>***</p><p></p><p></p><p></p><p>1) Equating scarcity of supplies means trolls are "unkillable" with scarcity making Raise Dead unavailable <em>in a timely fashion </em>is a straw man. If the campaign is set any time post stone age, acquiring fire is just a matter of time- at some point, the party will have access to what they need to kill trolls. Until they do, though, trolls ARE essentially unkillable. RD, OTOH, has a built in time limit. If not cast within a certain number of days, it will not work.</p><p></p><p>2) Creatures with high-SRs ARE powerful if the casters are unprepared and there are few warriors in the group. And the more base casting classes there are, the more likely it is that the casters won't be prepared for high-SR foes because not every base casting class has a spell list or inherent flexibility to cover all the potential weaknesses and immunities as may be found in D&D..</p><p></p><p>3) Party composition has <em>ZERO</em> to do with HRing or AAW in any edition of the game. Even though 1Ed assumed a mix of the base 4 classes + others, a lot of the games' designs ran campaigns that skewed far from that. The adventure <em>Vecna Lives!</em> has an intro based on one such campaign- all of the PCs were high-level Wizards.</p><p></p><p>In sum, these 3 points add up to this: if he's running a premade adventure, it's a DM's job to assess whether the encounter as written is too easy or too hard for the party in front of him (in terms of composition AND current condition), and to adjust as needed.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5868162, member: 19675"] Which is why I said: IOW, I have no expectation of my new PC suddenly appearing mid-adventure like a Romulans Warbird off to starboard. *** 1) Equating scarcity of supplies means trolls are "unkillable" with scarcity making Raise Dead unavailable [I]in a timely fashion [/I]is a straw man. If the campaign is set any time post stone age, acquiring fire is just a matter of time- at some point, the party will have access to what they need to kill trolls. Until they do, though, trolls ARE essentially unkillable. RD, OTOH, has a built in time limit. If not cast within a certain number of days, it will not work. 2) Creatures with high-SRs ARE powerful if the casters are unprepared and there are few warriors in the group. And the more base casting classes there are, the more likely it is that the casters won't be prepared for high-SR foes because not every base casting class has a spell list or inherent flexibility to cover all the potential weaknesses and immunities as may be found in D&D.. 3) Party composition has [I]ZERO[/I] to do with HRing or AAW in any edition of the game. Even though 1Ed assumed a mix of the base 4 classes + others, a lot of the games' designs ran campaigns that skewed far from that. The adventure [I]Vecna Lives![/I] has an intro based on one such campaign- all of the PCs were high-level Wizards. In sum, these 3 points add up to this: if he's running a premade adventure, it's a DM's job to assess whether the encounter as written is too easy or too hard for the party in front of him (in terms of composition AND current condition), and to adjust as needed. [/QUOTE]
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