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<blockquote data-quote="Hussar" data-source="post: 5868416" data-attributes="member: 22779"><p>What difference does it make if he'd raise a fuss or not if the situation were reversed? </p><p></p><p>Sure, it's every DM's prerogative to establish a game's parameters. But, throughout this thread, people have been patting him on the back for not just establishing the parameters, but outright belittling and attacking a playstyle that he doesn't share. You can go back through the thread but, it's there is pretty clear black and white.</p><p></p><p>It's not, "No thanks, that's not to my taste" it's "Look at my stupid player who thinks that we should play Little League D&D where everyone gets a trophy BWAHAHAHAAHA!"</p><p></p><p>I mean, good grief. The player steps up and tells the DM that he has every intention of spending a great deal of effort on a character, presumably making the character fit into the setting, engaging with both the situations in the campaign and with the knobs and dials of the campaign itself and really immersing himself in the campaign. In return, he wants to know that his character isn't going to die and all that effort be wasted. </p><p></p><p>Is that really such a bad thing? Really? This player just stepped up to be the DM's absolutist best friend, presuming that he's on the up and up and not a prat. He's going to be the go to guy for every plot hook, every bit of needed campaign color and whatnot. Why? Because he's going to spend the effort to be that guy. </p><p></p><p>But, no, apparently the only joy that can be had from an RPG is when the DM can kill a PC. Take away that, and you might as well not even play anymore. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> Are DM's really that uncreative that the only real consequence in your game is PC death? Is the only thing that your players care about is their single PC and nothing else?</p><p></p><p>Hey, I have no problems playing either way. You want a meat grinder DM? I can do that. You want a more story focused game where the revelations of the story are the reward? I can do that too. I'm pretty easy.</p><p></p><p>I'd much, much rather have happy players than try to brow beat people for not sharing my own idiosyncratic needs in a game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5868416, member: 22779"] What difference does it make if he'd raise a fuss or not if the situation were reversed? Sure, it's every DM's prerogative to establish a game's parameters. But, throughout this thread, people have been patting him on the back for not just establishing the parameters, but outright belittling and attacking a playstyle that he doesn't share. You can go back through the thread but, it's there is pretty clear black and white. It's not, "No thanks, that's not to my taste" it's "Look at my stupid player who thinks that we should play Little League D&D where everyone gets a trophy BWAHAHAHAAHA!" I mean, good grief. The player steps up and tells the DM that he has every intention of spending a great deal of effort on a character, presumably making the character fit into the setting, engaging with both the situations in the campaign and with the knobs and dials of the campaign itself and really immersing himself in the campaign. In return, he wants to know that his character isn't going to die and all that effort be wasted. Is that really such a bad thing? Really? This player just stepped up to be the DM's absolutist best friend, presuming that he's on the up and up and not a prat. He's going to be the go to guy for every plot hook, every bit of needed campaign color and whatnot. Why? Because he's going to spend the effort to be that guy. But, no, apparently the only joy that can be had from an RPG is when the DM can kill a PC. Take away that, and you might as well not even play anymore. :-S Are DM's really that uncreative that the only real consequence in your game is PC death? Is the only thing that your players care about is their single PC and nothing else? Hey, I have no problems playing either way. You want a meat grinder DM? I can do that. You want a more story focused game where the revelations of the story are the reward? I can do that too. I'm pretty easy. I'd much, much rather have happy players than try to brow beat people for not sharing my own idiosyncratic needs in a game. [/QUOTE]
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