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<blockquote data-quote="Janx" data-source="post: 5868428" data-attributes="member: 8835"><p>I think this here's an important concept. Not just WB's protectionist part, but the idea that the players THINK their PC can die.</p><p></p><p>As with my point to [MENTION=28373]Broken Druid[/MENTION] about how I might act if I think my PC cannot die, behavior is altered with the reverse.</p><p></p><p>Whether your game is lethal or not, if you THINK your PC is in danger and you care about that PC, you will make decisions that are decidedly different than if you think your PC has plot immunity and is in no danger.</p><p></p><p>As an aside, [MENTION=6681181]chubbyloremaster[/MENTION]'s story is the extreme case where agreeing to player wishlisting became a slippery slope of the player deciding more and more of the game conditions.</p><p></p><p>Let's use another crappy analogy: Food service</p><ol> <li data-xf-list-type="ol">You have a right to good service at the restaurant</li> <li data-xf-list-type="ol">you have a right to be sold what's on ther menu and know it's nutritional facts</li> <li data-xf-list-type="ol">You don't have a right to insist that Chic'Fila serve you a hamburger on a Sunday.</li> <li data-xf-list-type="ol">You don't have a right to know the recipe to their secret sauce (though I'm not sure how that meshes with knowing the nutitrional facts, but that's why analogies fail)</li> </ol><p></p><p>How's that map to D&D, by the numbers:</p><ol> <li data-xf-list-type="ol">The GM shouldn't be abusive to his players and should consider their preferences when running the gamee</li> <li data-xf-list-type="ol">The GM shouldn't bait-n-switch his game, be straightforward on what the game is and isn't and let the player decide</li> <li data-xf-list-type="ol">The GM is the scarce commodity who puts in more time and effort to give his product away. He who cares less holds the power, and the GM can always find more players, a player cannot always find more GMs. The GM gets to run what the GM wants to run. Players are free to shop around.</li> <li data-xf-list-type="ol">The GM has to hold secrets in order to build suspense. If you're player can't know it, your DM don't have to show it.</li> </ol><p></p><p>I know from past threads that JamesonCourage disagrees with #3. However, if he and his brother stopped supplying, the players would likely have no comparable replacement because good GMs are hard to find. There is no reason Jameson should settle to run something he doesn't want to because he should be able to more easily find players who will accept his terms, than players who expect a GM to accept theirs.</p><p></p><p>the guys at Chic'Fila don't open on Sundays and they only sell chicken. That is what they want to do. Unless their product is so distasteful that nobody shows up, they not only have the right to do so, they have the authority to do so in the walls of their establishment. That authority is granted them by virtue of them doing all the work to create the restaurant with a desirable product and people showing up wanting it.</p><p></p><p>Now WB's got a guy who's complaining that Chic'Fila ain't open on Sundays. WB's only got 2 players. I suppose he's got to wonder, maybe he should open on Sundays, just so he can retain the customer. Or he could advertise more and attract other customers who are happy with his product.</p><p></p><p>It isn't a simple situation. But it's always the GM's call on what to do.</p></blockquote><p></p>
[QUOTE="Janx, post: 5868428, member: 8835"] I think this here's an important concept. Not just WB's protectionist part, but the idea that the players THINK their PC can die. As with my point to [MENTION=28373]Broken Druid[/MENTION] about how I might act if I think my PC cannot die, behavior is altered with the reverse. Whether your game is lethal or not, if you THINK your PC is in danger and you care about that PC, you will make decisions that are decidedly different than if you think your PC has plot immunity and is in no danger. As an aside, [MENTION=6681181]chubbyloremaster[/MENTION]'s story is the extreme case where agreeing to player wishlisting became a slippery slope of the player deciding more and more of the game conditions. Let's use another crappy analogy: Food service [LIST=1] [*]You have a right to good service at the restaurant [*]you have a right to be sold what's on ther menu and know it's nutritional facts [*]You don't have a right to insist that Chic'Fila serve you a hamburger on a Sunday. [*]You don't have a right to know the recipe to their secret sauce (though I'm not sure how that meshes with knowing the nutitrional facts, but that's why analogies fail) [/LIST] How's that map to D&D, by the numbers: [LIST=1] [*]The GM shouldn't be abusive to his players and should consider their preferences when running the gamee [*]The GM shouldn't bait-n-switch his game, be straightforward on what the game is and isn't and let the player decide [*]The GM is the scarce commodity who puts in more time and effort to give his product away. He who cares less holds the power, and the GM can always find more players, a player cannot always find more GMs. The GM gets to run what the GM wants to run. Players are free to shop around. [*]The GM has to hold secrets in order to build suspense. If you're player can't know it, your DM don't have to show it. [/LIST] I know from past threads that JamesonCourage disagrees with #3. However, if he and his brother stopped supplying, the players would likely have no comparable replacement because good GMs are hard to find. There is no reason Jameson should settle to run something he doesn't want to because he should be able to more easily find players who will accept his terms, than players who expect a GM to accept theirs. the guys at Chic'Fila don't open on Sundays and they only sell chicken. That is what they want to do. Unless their product is so distasteful that nobody shows up, they not only have the right to do so, they have the authority to do so in the walls of their establishment. That authority is granted them by virtue of them doing all the work to create the restaurant with a desirable product and people showing up wanting it. Now WB's got a guy who's complaining that Chic'Fila ain't open on Sundays. WB's only got 2 players. I suppose he's got to wonder, maybe he should open on Sundays, just so he can retain the customer. Or he could advertise more and attract other customers who are happy with his product. It isn't a simple situation. But it's always the GM's call on what to do. [/QUOTE]
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