Horwath
Legend
Lawful Evil, in my group. I've got several players who regularly go with CN characters, and it's frustrating. An LE character might get another player killed... but a CN character will often end the campaign. My players use the CN alignment for "teh lulz", as the kids sometimes say. Drink from the unknown bubbling fountain, press the red button, rob the NPC patron they're supposed to be working for, break the staff of the magi, etc.
Here's a recent summary of actual behavior at the table. No joke, no exaggeration:
1) "I drink my potion of hill giant strength, then my potion of heroism, then my potion of.... Huh? What? Potion mixing table?!? What's that? Whoa! You mean to say there's a 1% chance one of these becomes permanent!?! Right - this character's whole shtick is now to mix as many potions as possible, as soon as I get them. Yeah, yeah... 15% chance of possible-lethal side-effects... don't care. I'm CN." [kills self and ally with potion explosion several sessions later, which sucked for the other player... also stole and insta-drank every potion he came across, depleting the party of critical resources]
2) 'Yeah, yeah... the other guys can handle the hill giants. I'm getting this chest away from the battle. I know it's heavy! I'm going to spend four rounds lowering it through the shaft in the floor, then we can escape. Sure... the paladin's already down. That's not my problem! I'm CN, remember?" [paladin dies, as does one of the other PCs... and he never does get away with the chest]
3) "Why are you guys negotiating with this [obviously level-inappropriate, but willing to talk, boss monster]? This isn't what a CN character would do. Okay, as my buddies back away slowly, I walk up to the gargantuan death spider and tell it to fix it's attitude. And to show it I mean business, I take out my dagger and put it on the floor in front of me. If I have to pick up that dagger, it's dead. Don't make me pick up my dagger, buddy." [gargantuan death spider makes him eat that dagger, and then proceeds to rampage over his buddies as well]
...and, for the most recent one, which ended our Tomb of Annihilation campaign:
4) "Hells, yeah! I just killed the beholder. And, sure, my buddies are all down. One of them is dead, the other two are bleeding out. But they've only got 1 death box each, and I've got a healing kit... [the other players nod vigorously, relieved] ...eh. I'm playing a wild mage, and I've got this wand of wonder I picked up earlier. The CN thing to do would be to try to use the wand to heal them... [other players start howling protests] ...I point the wand at the fighter and see what happens. If it doesn't heal him, I'll stablize him next round." [rolls a fireball... fighter and nearby cleric both record their 2nd death box for taking damage while fallen, and then... going in initiative order... have to make their own start-of-turn death saves before the wild mage gets to act again. Both fail their saves, and die. Session ends in a hurry to prevent actual physical violence at the table...]
In summary, with my group, I have literally said: "NO CHAOTIC NEUTRAL CHARACTERS" for some campaigns. And yes, I know the behavior above is just bad gaming, and there's nothing forcing a CN character to act with Joker-level insanity, but my group has only one interpretation of CN - and it's terrible.
haha!
That is CS( Chaotic Stupid) not CN alignment.
CN is not free pass to be a jerk. That is more CE, but that kind of play from both CN and CE is actually CS.
whatever the alignment, players must be a team player, for the most part.
Be CN towards the NPC, but in a way that it does not damage other PCs directly.
When I play CN, I'm usually the anti-hero, doing good thing, sometimes selfish, but with evil methods for the good goal.
I.E. in one campaign there was a Bane cult with zetharim network that exploited a small town and had every official in pocket. And killing any dissident.
So I was a rogue and found out that they have some religious day and some service with all member. I sneaked in night before, planted lots of oil and alcemist fires in the chamber. When they started I killed the lone sentry, ignite the trap and locked them in.
Done deal, town was free from corruption, mayor mobbed down after he lost their protection
