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General Tabletop Discussion
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Would you rather we get more setting neutral content than adventures?
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<blockquote data-quote="Hussar" data-source="post: 7594151" data-attributes="member: 22779"><p>Just a thought though about how you can have kinda both setting guides and adventures - Dragon Heist is exactly that. DH is a massive setting guide for Waterdeep. Some 180 NPC's, history, and extremely detailed stuff about running an entire campaign within the walls of Waterdeep itself. It's pretty much the Paizo approach to adventure paths - half setting guide, half adventure.</p><p></p><p>To me, that's just all sorts of win. Those who want to get into the setting aren't stuck with this 300 page brick of a book which they have to read, injest and then turn into a campaign - a ton of work that, frankly, I might as well do my own setting really. It's the same amount of work, so, why am I buying this setting guide again? OTOH, for the setting guys out there, they get a detailed setting guide to the setting, just presented in module format. Very much like how nearly all the Greyhawk and Golarian material has been presented.</p><p></p><p>They've done it now with Ravenloft and Waterdeep. If they want me to get into another setting, present it as an Adventure Path and I'm all in. Campaign in a box. Fantastic. Setting guide that I have to use as a reference to make my own homebrew campaign in that setting? No thanks. Not interested.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7594151, member: 22779"] Just a thought though about how you can have kinda both setting guides and adventures - Dragon Heist is exactly that. DH is a massive setting guide for Waterdeep. Some 180 NPC's, history, and extremely detailed stuff about running an entire campaign within the walls of Waterdeep itself. It's pretty much the Paizo approach to adventure paths - half setting guide, half adventure. To me, that's just all sorts of win. Those who want to get into the setting aren't stuck with this 300 page brick of a book which they have to read, injest and then turn into a campaign - a ton of work that, frankly, I might as well do my own setting really. It's the same amount of work, so, why am I buying this setting guide again? OTOH, for the setting guys out there, they get a detailed setting guide to the setting, just presented in module format. Very much like how nearly all the Greyhawk and Golarian material has been presented. They've done it now with Ravenloft and Waterdeep. If they want me to get into another setting, present it as an Adventure Path and I'm all in. Campaign in a box. Fantastic. Setting guide that I have to use as a reference to make my own homebrew campaign in that setting? No thanks. Not interested. [/QUOTE]
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Would you rather we get more setting neutral content than adventures?
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