I love 5th edition a lot I think it's done wonders for accessibility and exposure to a new group of players or people that maybe wanted to play but didn't know how. That being said after 5 years I've grown pretty tired of the glacial release pace. I'm not saying that I want a new supplement every month but I wish the releases weren't so staggered in the Fall/Winter Seasons. Ideally I wish Wizard's would figure out how to consistently develop and playtest things so that they could get a book out the middle of every physical quarter.
I appreciate that they're generally committed to keeping the quality and value of their releases high but I don't know if the fluff/crunch......something for the Dm/something for the player format is working for me as a consumer anymore.
It's been stated ad nauseum that most adventures fizzle out/ don't make it past level 10 but if I'm being honest I don't really buy the adventures to play them directly and typically just cannibalize elements from them. I would much rather they focus on toolboxes for the dm and player options.
I know they've stated their philosophy of wanting the books to both be useful for the player and the dm but honestly I feel like they'd be better consolidating their efforts entirely on one or the other for each release. I know we have Volo's guide, Xanathar's, Mordenkainen's etc. and I know Wizard's has said they don't want to make a "Player's Handbook 2" but I feel by not focusing on one thing the releases end up being a little weaker than should be.
I get the philosophy behind wanting the players to feel that every release is useable to both the player and the dm and I agree with it in theory but in practice I don't feel that it's necessarily sustainable in the long run. As of now with all the books not counting the Ghost's of Saltmarsh and the Acquisitions INC book we have 17-18 books 10 of those are adventures and the other eight are the three core books and the additional supplements, there's already more material than anyone could possibly use. That's not including homebrew.
Again I don't want the days of 3rd edition or 4th with a new supplement every month but I don't get Wizard's hesitation to make a legitimate Monster Manual 2 or Player's Handbook 2 or even a DM's guide 2. Let's call a spade a spade
The DM's Guide 2 in 4th edition was one of my favorite books. In my opinion it's better to do one thing extremely well instead of trying to dilute it with other material.
I appreciate that they're generally committed to keeping the quality and value of their releases high but I don't know if the fluff/crunch......something for the Dm/something for the player format is working for me as a consumer anymore.
It's been stated ad nauseum that most adventures fizzle out/ don't make it past level 10 but if I'm being honest I don't really buy the adventures to play them directly and typically just cannibalize elements from them. I would much rather they focus on toolboxes for the dm and player options.
I know they've stated their philosophy of wanting the books to both be useful for the player and the dm but honestly I feel like they'd be better consolidating their efforts entirely on one or the other for each release. I know we have Volo's guide, Xanathar's, Mordenkainen's etc. and I know Wizard's has said they don't want to make a "Player's Handbook 2" but I feel by not focusing on one thing the releases end up being a little weaker than should be.
I get the philosophy behind wanting the players to feel that every release is useable to both the player and the dm and I agree with it in theory but in practice I don't feel that it's necessarily sustainable in the long run. As of now with all the books not counting the Ghost's of Saltmarsh and the Acquisitions INC book we have 17-18 books 10 of those are adventures and the other eight are the three core books and the additional supplements, there's already more material than anyone could possibly use. That's not including homebrew.
Again I don't want the days of 3rd edition or 4th with a new supplement every month but I don't get Wizard's hesitation to make a legitimate Monster Manual 2 or Player's Handbook 2 or even a DM's guide 2. Let's call a spade a spade
The DM's Guide 2 in 4th edition was one of my favorite books. In my opinion it's better to do one thing extremely well instead of trying to dilute it with other material.