I DM at my FLGS so I have to lug all the books I need to the store myself.
So the thought of MM2, DMG2, etc. horrifies me. To be fair, it's no worse than Volo's, Xanathar's, etc. What all of these books have in common is that they are "more of the same" -- incremental changes to the game that increase its mass. They increase the number of rules without substantially changing anything. Plus, they increase the physical mass of my bag of books.
I only want supplements that change the game in some way. I don't want to leave a book at home because "I can't carry any more," I want to leave it at home because it contains material that isn't appropriate to my campaign. Examples of game-changers from previous editions might be Manual of the Planes, Heroes of Horror, and the unfortunately-named Oriental Adventures. Those would allow groups to take the game in totally new directions, and would be worth their cost, in dollars, rules comprehension, and weight.
I feel this falls under fair use, but hey?
If I find I only need one or two creatures from a "MM2" for example, I use my tablet to snap a picture of that monster or few, and leave that book at home.
Of course, if you are building on the fly that makes things harder.
Totally agree with second paragraph.
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