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<blockquote data-quote="Oofta" data-source="post: 9269628" data-attributes="member: 6801845"><p>In my game it could theoretically be:</p><p></p><p style="margin-left: 20px">Rogue: "Hmmm...something feels off - I'm going to investigate this corridor... [rolls a 23]."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: "Ah-ha - you spot <strong>multiple </strong>tripwires connected to a swinging log trap."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Rogue: "Okay, I warn everyone not to trip them."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: "Fair enough. If you want to do that, everyone will have to roll an acrobatics check with advantage to not step on or snag on a tripwire. Is that what you want to do?"</p><p></p><p>Or we could go about disabling the trap which might require multiple different checks by different characters. While I don't use traps all that often, basically when it's thematically appropriate like going in the secret entrance into a thieve's guild, I try to think of it in two ways. One, it's a fairly simple trap that can be disarmed or bypassed by simply going around or it's a complex trap In the latter case the fighter might need to do an athletics check to hold the log, the wizard might need to do an arcana check, perhaps there's another dex based PC in the party that can assist the rogue. Lots of options, one of the reasons I like DDB is that I can see what their skills are so I can think of how to describe things so that different PCs can contribute.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9269628, member: 6801845"] In my game it could theoretically be: [INDENT]Rogue: "Hmmm...something feels off - I'm going to investigate this corridor... [rolls a 23]."[/INDENT] [INDENT][/INDENT] [INDENT]DM: "Ah-ha - you spot [B]multiple [/B]tripwires connected to a swinging log trap."[/INDENT] [INDENT][/INDENT] [INDENT]Rogue: "Okay, I warn everyone not to trip them."[/INDENT] [INDENT][/INDENT] [INDENT]DM: "Fair enough. If you want to do that, everyone will have to roll an acrobatics check with advantage to not step on or snag on a tripwire. Is that what you want to do?"[/INDENT] Or we could go about disabling the trap which might require multiple different checks by different characters. While I don't use traps all that often, basically when it's thematically appropriate like going in the secret entrance into a thieve's guild, I try to think of it in two ways. One, it's a fairly simple trap that can be disarmed or bypassed by simply going around or it's a complex trap In the latter case the fighter might need to do an athletics check to hold the log, the wizard might need to do an arcana check, perhaps there's another dex based PC in the party that can assist the rogue. Lots of options, one of the reasons I like DDB is that I can see what their skills are so I can think of how to describe things so that different PCs can contribute. [/QUOTE]
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