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Would YOU want a book of hand-drawn maps?
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<blockquote data-quote="psyekl" data-source="post: 1946698" data-attributes="member: 21025"><p>JoeGKushner: I've seen a sample of it, and I wasn't going that route at all. Kenzer's book is mainly "treasure maps" in player handout form that are basically illustrated riddles. I'm to be releasing maps of adventure sites for the GM, with the occasional player's handout for those sites.</p><p></p><p>devilish: With a name like that, it's completely appropriate for you to be "devils advocate" <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ! WotC's maps are rapidly cranked-out digital collections of random rooms thrown together to provide a place to run the game. I'm going to be designing maps with logical floorplans and artistic flourishes and details rarely seen in gaming products. I didn't like the Map Folio at all, and I've yet to be impressed by WotC's map-a-week (though I haven't seen them all). Basically I'm going to put out the type of product I'd like to see, but using the advice of actual gamers to make sure it's something we'll all be able to use. </p><p></p><p>John Morrow: Providing something that looks that good isn't the problem. Spending the time and effort to make something look that good then finding out that very few people even wanted it, now that's the problem. I don't doubt that my style will be appreciated for the most part, but appreciation and marketability are not necessarily in the same boat, which is why I want the input from the very people I'm doing this for.</p><p></p><p>I wasn't planning on including a grid or scale on overland maps unless I thought it would be absolutely necessary. Indoor maps will almost always have a scale and grid.</p><p></p><p>Please keep the input coming, I'm actually getting some great ideas! My first release is already partially completed, and it should be a good one!</p></blockquote><p></p>
[QUOTE="psyekl, post: 1946698, member: 21025"] JoeGKushner: I've seen a sample of it, and I wasn't going that route at all. Kenzer's book is mainly "treasure maps" in player handout form that are basically illustrated riddles. I'm to be releasing maps of adventure sites for the GM, with the occasional player's handout for those sites. devilish: With a name like that, it's completely appropriate for you to be "devils advocate" :] ! WotC's maps are rapidly cranked-out digital collections of random rooms thrown together to provide a place to run the game. I'm going to be designing maps with logical floorplans and artistic flourishes and details rarely seen in gaming products. I didn't like the Map Folio at all, and I've yet to be impressed by WotC's map-a-week (though I haven't seen them all). Basically I'm going to put out the type of product I'd like to see, but using the advice of actual gamers to make sure it's something we'll all be able to use. John Morrow: Providing something that looks that good isn't the problem. Spending the time and effort to make something look that good then finding out that very few people even wanted it, now that's the problem. I don't doubt that my style will be appreciated for the most part, but appreciation and marketability are not necessarily in the same boat, which is why I want the input from the very people I'm doing this for. I wasn't planning on including a grid or scale on overland maps unless I thought it would be absolutely necessary. Indoor maps will almost always have a scale and grid. Please keep the input coming, I'm actually getting some great ideas! My first release is already partially completed, and it should be a good one! [/QUOTE]
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