Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Would YOU want a book of hand-drawn maps?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Morrow" data-source="post: 1947075" data-attributes="member: 27012"><p>Fair enough. What I'm trying to say is that I'd want maps that I couldn't just slap together myself in a few hours. I'm looking for something that looks cool. Judging from the sample, I think you are on the right track, though color was part of the attraction for me with that WotC map. One suggestion from looking at the sample -- make sure that you leave enough room for the GM to add in his or her own labels, place names, and cities and such. A lot of your map is covered in art. In practice, that could mean either (A) more whitespace or (B) scanning in the geographic features in a mid level gray or various colors or tings and making the main land outlines black. Basically, the GM needs to be able to write over what you've drawn and have it be readable. If you use color, remember that printing large areas of dark color will kill ink cartridges. Keep the large areas of color light.</p><p></p><p>Again, electronic versions help mitigate these problem if the GM will be adding labels electronically (in Canvas, for example, I simply put a 2pt white line around black text and it creates letters with a white knock-out space around them). They can also color in their own maps. </p><p></p><p>You probably also want to clean things up a bit more after the scan (e.g., despeckle, make the background pure white, adjust the contrast, etc.). But overall, it's nice work.</p><p></p><p></p><p></p><p>Absolutely. But give me a map that I can write (either physically or electronically), adding my own place names, cities, and boundaries. You should do that excercise yourself with a copy of one of your maps. How readable are the results? </p><p></p><p></p><p></p><p>Great. I wasn't thinking about indoor maps. Two points out indoor maps. </p><p></p><p>First, I was impressed enough by Green Ronin's "Dungeons of Dooms: A Compendium of Fantasy Maps" to buy it. If you want to see the sort of blank interior dungeon maps that I'd pay $20 for in a book, that's the book to look at because I did, after all, buy the thing. It's not perfect but I can actually see myself using some of those maps for the underground portion of the game that I'm running.</p><p></p><p>Second, I think a fairly complete book of reasonably common and mundane buildings that appear over and over again in fantasy games could be useful -- a few inns and taverns (perhaps "small", "medium", and "large"), a few shop types (perhaps those same size categories or maybe by the class of goods tehy sell), some generic temples, generic keeps, generic towers, etc. The key is to make the designs the generic cookie-cutter designs that a GM can use over and over again (the equivalent of a "colonial", "ranch", "split-level", etc. in houses) rather than oddball architecture that can only be used once (e.g., round inns, taverns with quirky features, towers build in unusual places, temples clearly designed for a specific deity, etc.). I think I'd buy a generic book of medieval fantasy buildings, especially if you did some homework on the designs. Again, my preference is still electronic here (so I can label, modify, etc.) but I'd probably buy a book like this.</p><p></p><p>Specifically, I have some of the old Citybook series of supplements but the buildings are too specialized. Rather than an "inn", it provides a specific inn. For blank floorplans, I'd want plans that can be used over and over again. And in reality, many buildings are built to certain general patterns over and over again because they work.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 1947075, member: 27012"] Fair enough. What I'm trying to say is that I'd want maps that I couldn't just slap together myself in a few hours. I'm looking for something that looks cool. Judging from the sample, I think you are on the right track, though color was part of the attraction for me with that WotC map. One suggestion from looking at the sample -- make sure that you leave enough room for the GM to add in his or her own labels, place names, and cities and such. A lot of your map is covered in art. In practice, that could mean either (A) more whitespace or (B) scanning in the geographic features in a mid level gray or various colors or tings and making the main land outlines black. Basically, the GM needs to be able to write over what you've drawn and have it be readable. If you use color, remember that printing large areas of dark color will kill ink cartridges. Keep the large areas of color light. Again, electronic versions help mitigate these problem if the GM will be adding labels electronically (in Canvas, for example, I simply put a 2pt white line around black text and it creates letters with a white knock-out space around them). They can also color in their own maps. You probably also want to clean things up a bit more after the scan (e.g., despeckle, make the background pure white, adjust the contrast, etc.). But overall, it's nice work. Absolutely. But give me a map that I can write (either physically or electronically), adding my own place names, cities, and boundaries. You should do that excercise yourself with a copy of one of your maps. How readable are the results? Great. I wasn't thinking about indoor maps. Two points out indoor maps. First, I was impressed enough by Green Ronin's "Dungeons of Dooms: A Compendium of Fantasy Maps" to buy it. If you want to see the sort of blank interior dungeon maps that I'd pay $20 for in a book, that's the book to look at because I did, after all, buy the thing. It's not perfect but I can actually see myself using some of those maps for the underground portion of the game that I'm running. Second, I think a fairly complete book of reasonably common and mundane buildings that appear over and over again in fantasy games could be useful -- a few inns and taverns (perhaps "small", "medium", and "large"), a few shop types (perhaps those same size categories or maybe by the class of goods tehy sell), some generic temples, generic keeps, generic towers, etc. The key is to make the designs the generic cookie-cutter designs that a GM can use over and over again (the equivalent of a "colonial", "ranch", "split-level", etc. in houses) rather than oddball architecture that can only be used once (e.g., round inns, taverns with quirky features, towers build in unusual places, temples clearly designed for a specific deity, etc.). I think I'd buy a generic book of medieval fantasy buildings, especially if you did some homework on the designs. Again, my preference is still electronic here (so I can label, modify, etc.) but I'd probably buy a book like this. Specifically, I have some of the old Citybook series of supplements but the buildings are too specialized. Rather than an "inn", it provides a specific inn. For blank floorplans, I'd want plans that can be used over and over again. And in reality, many buildings are built to certain general patterns over and over again because they work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would YOU want a book of hand-drawn maps?
Top