Tzeentch said:
-- Aye, it's appropriate for all knockback abilities (heck, let them have the Dungeonscape improved versions heh). But almost every single critter you listed had it
Well, lots of critters in MC do crazy knockback attacks.
-- Hard to argue with that honestly (all are effectivelly creatures of elemental fire), but I do wonder if it would be more appropriate to use spell resistance instead, it would appear to kill two birds (the online game critters have high spell resists at level 60 because they are 62+, but are not fire immune).
The fire immunity is just to make sure that the intense heat of the Molten Core (and I envision it being very draining to an unprotected party) doesn't outright kill them as opposed to just making them immune to fire damage spells, which is significantly less damaging to characters in D&D than to WoW chars.
-- Ahh, don't have that book yet. Hope it was handled better then the first WoW monster manual ... Did they make MC critters fire immune or spell resist?
The MC monsters that are in the book are immune to fire (most have the fire subtype actually).
The book has stats for the following:
Core Hound (CR 14, I much prefer this version)
Elemental, Lava
Elemental, Lava Surger
Molten Giant (CR 12, also has a rock throwing ability, I'd probably hybridize my version and the book's)
-- Interesting. How do they handle the raid bosses as far as appropriate CR? There's no way you're going to get 40 tabletop gamers to fight Onyxia
Not all Raid Bosses get a write-up, just a few
Archaedes (of Ulduman fame) - CR 14
Balnazzar - CR 21 (though his CR is off, it should be 26...)
Baron Geddon - CR 25
Baron Rivendare - CR 22 (Again, his CR is off, it should be 25)
General Drakkisath - CR 20
Garr - 25
Kel'Thuzad - CR 38 (!!)
Lady Onyxia - CR 25
Lord Kazzak - CR 23 (Again, CR is off, it should be 25)
Nefarian - CR 31 (his hit points look wrong, haven't recalculated them)
The Raid Bosses are pretty sloppily edited, so it's safe to say that they represent a sort of ballpark figure. Most of the problems result from the application of the Elite Template, a nasty and really wonky template that quadruples the base creature's hit points in addition to some other benefits. A few of the creatures look like they're missing these additions (for example, the CR adjustments), but I haven't looked through everything carefully.
Most of them look to be around the area where I'd peg them at, though personally I'd put Rivendare and Balnazzar no higher than CR 20.