WOW, my players asked for Vorpal weapons to be nerfed

Dagger75 said:
My problem is I either make the combats way to easy or way to hard. I have entered new territory with all this high level stuff.

Hey, there's a first time for everything. :) Too easy isn't a problem, just make things harder the next time. Too hard? That's what true res is for.
 

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Both the Vorpal enchantment and the Coup de Grace enchantment are banned in my group's campaign(s). Or more accurately, only artifacts may have either enchantment.

But if it's the freaking Sword of Kas... Hmmm. Instant of instant death, it has x8 crit multiplier and can critical things normally immune to being critted? As some demonstration of raw power, you could have the guy walk up to a castle and power-attack-crit the wall for 500 or so damage, smashing the entire wall to bits.

The Sword of Kas should be an NPC of its own right, and they should be horribly afraid of screwing with anyone that it's chosen to be weilded by.

But seriously, they just need to look at getting masterwork (or mithril, for the arcane casters) bucklers that are +1 with the Moderate or Heavy Fortification enchantment. As awful as it sounds, complete immunity to crits and sneak attack costs only 36165 gold. It's only 16165 if they're willing to settle for 75% immunity.

Lame, no?

And yeah, you SHOULD have the uber-safety net of True Res by this point.
 

I think this is interesting, and my players are simply too naive to ask for such improvements to the game.

And I'm going to just plain murder the dual-wielding paladin in my epic campaign(Nobody should be able to deal a virtual God(A Super Epic Vampire based off of Dracula in the Castlevania games) 400+ points of damage in 1 round! Nobody!

Why not? Paladins can cause damage equal to (Level*((Epic Levels/3)+1) damage, because they focus on smiting. It's not like smite always hits, and it isn't like it is available all the time. If a character really worked his/her way up to epic levels, the focus on smite from feats is one of the only ways to accomodate really high levels.

Just explaining: A level 40 character can normally cause 500+ Damage 1/day or a (virtually) infinite number of smaller attacks averaging 100-120 damage. Anyone doing less is probably no-longer a combat oriented character at their current level. Honestly, if anyone plays at that level, you only need one or two party members that focus on combat. Everyone else has other purposes.

In order for a paladin to deal damage like that, they only have one real option: smite. Smite is the only attack that can increase indefinitely, and with feats you can deal 1000 points at level 50, or 600 points at level 40. It's a good attack, with limited functionality.

Don't wall up your vampire because you don't like the chance someone can destroy him with one strike, play the vampire as you should. The vampire KNOWS what kind of damage a paladin can do, and he will prepare as such, bogging down the character with non-evil opponents (like a favorable construct). The vampire won't ever allow the paladin to get close enough to smite him, even if it limits the vampire's power. Flying Paladin? Passwall Vampire... Passwall Paladin? Teleport without error Vampire... Paladin in your coffin? Hell, if the paladin is sleeping in the Vampires coffin waiting for his return... that vampire is screwed.
 

Epametheus said:

But seriously, they just need to look at getting masterwork (or mithril, for the arcane casters) bucklers that are +1 with the Moderate or Heavy Fortification enchantment. As awful as it sounds, complete immunity to crits and sneak attack costs only 36165 gold. It's only 16165 if they're willing to settle for 75% immunity.

Heck, against someone with the sword of Kas, all you need is winged boots (12000 gp) and a bow.
 


hong said:


Heck, against someone with the sword of Kas, all you need is winged boots (12000 gp) and a bow.

Well, if in a game of that high a level the villian can't actually fly, then he's going to die a dog's death no matter what and quite frankly deserves it.

Immunity to crits is of more value against an enemy who didn't reach high levels merely by some sort of fluke and actually knows what he's doing :P
 

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