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<blockquote data-quote="RobotRobotI" data-source="post: 2885297" data-attributes="member: 31419"><p>Snott the Guntotin' Goblin</p><p>[sblock][code]Name: Snott Age: 27</p><p>Class: Tinker Height: 3'0''</p><p>Race: Goblin Weight: 34</p><p>Size: Small Eyes: Goblinish!</p><p>Gender: Male Hair: Red!</p><p>Skin: Green!</p><p></p><p>(32/32)</p><p>Str: 8/-1 Level: 3 XP: 3000</p><p>Agy: 16/+3 BAB: +2 HP: 20 </p><p>Sta: 12/+2 Grapple: Alignment: Lawful Neutral</p><p>Int: 16/+3 Speed: 20 feet </p><p>Spt: 12/+1 Init: +3 </p><p>Cha: 12/+1 </p><p></p><p> Base Equip Dex Size Class Total</p><p>Armor: 10 +0 +3 +1 +X 14</p><p>Touch: 14 Flatfooted: 11</p><p></p><p> Base Mod Misc Total</p><p>Fort: 1 +2 +X +3</p><p>Ref: 3 +3 +X +6</p><p>Will: 3+1 +X +4</p><p></p><p></p><p>Weapon MR Attack Damage Critical Range Increment</p><p>Blunderbuss* 1 None Special None Special</p><p>Flintlock Pist. 1 +6 2d6 x3 20 Feet</p><p>Long Rifle 1 +6 2d6 x3 200 Feet</p><p>Acid Gun† 1 None Special None None</p><p></p><p>*This firearm shoots a 20-foot cone of</p><p>lead pellets that deals 3d6 points of piercing damage</p><p>to all creatures and objects in the area. No attack roll</p><p>is necessary, and thus no feat is needed to operate the</p><p>weapon effectively. Any creature caught in the cone</p><p>can make a Refl ex save (DC 15) to take half damage.</p><p></p><p>†The acid gun sprays acid in a 10-foot-long</p><p>cone. Each creature caught in the acid takes 3d6 points</p><p>of acid damage (DC 15 Refl ex half). It requires no attack</p><p>roll to use and thus no profi ciency; however, fi ring an</p><p>acid gun requires a DC 17 Use Technological Device</p><p>check. </p><p>It takes one round to load the acid gun with enough</p><p>care to avoid burns.</p><p></p><p></p><p>Languages:</p><p>Common</p><p>Goblin</p><p>-Dwarven</p><p>-Gnome</p><p>-Orcish</p><p></p><p>Racial:</p><p>Weapon Familiarity (Flintlock Pistols, Long Rifles)</p><p>Low Light Vision</p><p>+2 Racial Bonus to Appraise, Craft (Alchemy), Diplomacy, and Listen</p><p>+3 Racial Bonus to Craft (Technological Device).</p><p>Craft (Technological Device) is a class skill.</p><p>+2 Racial Bonus to all Craft checks with adamantine.</p><p></p><p>Class:</p><p>Packrat (+5 Strength for Carrying)</p><p>Scavenge</p><p>Cobble 1/week</p><p></p><p>Feats:</p><p>Point Blank Shot (Level 1)</p><p>Small Device Knack (Goblin Racial)</p><p>Firearm Knack (Tinker 1)</p><p>Martial Weapon Proficiency (Firearms) (Level 3)</p><p></p><p></p><p>(8+int)</p><p>Skill Points: 66 Max Ranks: 6/3cc</p><p>Skills Ranks Mod Misc Total</p><p>[Concentrate] +6 +2 +X 8</p><p>[Craft(Tech.)] +6 +3 +3 12</p><p>[Craft(Alch)] +6 +3 +X 9</p><p>[Disable Dev.] +6 +3 +X 9</p><p>[Decipher Sc.] +6 +3 +X 9</p><p>[Forgery] +6 +3 +X 9</p><p>[Open Lock] +6 +3 +X 9</p><p>[Prof. (Herb)] +4 +1 +X 7</p><p>[Ride] +1(2cc) +3 +X 4</p><p>[Search] +6 +3 +X 9</p><p>[Use Mag. ] +6 +1 +X 7</p><p>[Use Tech.] +6 +3 +X 9</p><p></p><p>Equipment: Cost Weight</p><p>[Blunderbuss]* 250 5lb</p><p> Ammo: Shot x12 10 1.5lb</p><p>[Flintlock Pistol]* 400 2.5lb</p><p> Add-On: Clock 100 -</p><p> Ammo: Balls x10 5 1.5lb</p><p>[Long Rifle]* 700 10lb</p><p> Add-On: Light Scope 190 -</p><p> Ammo: Balls x10 6 1.5lb</p><p>[Acid Gun] 255 2lb</p><p> Acid Pellet x20 200 -</p><p>[Army Knife, Goblin] 50 4lb</p><p>[Phlogiston, Vial]x12 240 3lb</p><p>[Gunpowder, Horn]x2 70 4lb</p><p> [Total: 64 Ounces]</p><p>Total: 35lb</p><p></p><p>[Light Horse]x2 150</p><p> [Wagon] 35 400lb</p><p> [Rations] x14 7 14lb</p><p> [Misc. Materials] 32g 32 lbs?</p><p>Total: 2668 446lb</p><p>* = Self-constructed</p><p>+= TS2, requires 2 minutes of winding 1/week</p><p></p><p></p><p>Technology: Cost TS</p><p> Add-On: Clock 100 2 Notes: Requires 2 minutes of winding/day to stay on schedule.</p><p> Add-On: Light Scope 190 ? Notes: Free action to activate, 1 round to power up, lasts 1 round. 1 Vial of Phlogiston powers 6 charges.</p><p></p><p></p><p> Lgt Med Hvy</p><p>Max Weight: 0-37.5 37.6-75.6 75.7</p><p> </p><p>[/code][/sblock]</p><p></p><p>Appearance: Snott is green, and his hair is worn in a conflicting red mohawk. He is otherwise clean shaven, and maintains a relatively presentable appearance. Of course, presentable is questionable; Snott has a large rifle slung cross-wise over his back that is actually taller than him - a pistol holstered on either side of his belt, which drags a bit from the weight - and strapped to his leg is a sizable blunderbuss. Snott tends to wear leather and cloth clothing, although his outfit is far from armor. Skins filled with gunpowder hang around his shoulders, and several vials of Phlogiston are holstered in a strap that runs across his chest. He's got an everpresent grin, and it widens for the ladies (well, most of them. He never was a fan of Tauren.) More often than not, he's seen driving a wagon that seems far too large for him - and if he's not, the wagon is never far behind. There is a constant ticking emitting from him.</p><p></p><p>Personality: Snott is friendly. He will shake your hand and offer you a good day. He will clap you on the back (if he can reach it) and say "Good job, buddy!" at exactly the right time. Snott is the kind of guy who examines your face first, and then spots your wallet. He's almost always kind, but he <em>is</em> a goblin - and he's always going to be after your gold. Snott is the kind to honor the law, though - and even if he's willing to rip you off, he won't do it without your consent.</p><p></p><p>History: One moment, Snott was fleeing for his life, and the next, he was in Dalaran. This was roughly a year ago. Since then, he's been perfecting his Craft, swindling the townsfolk, and making friends. Dalaran isn't exactly Snott's sort of place, but it doesn't seem like he's got a lot of options left in the world...</p></blockquote><p></p>
[QUOTE="RobotRobotI, post: 2885297, member: 31419"] Snott the Guntotin' Goblin [sblock][code]Name: Snott Age: 27 Class: Tinker Height: 3'0'' Race: Goblin Weight: 34 Size: Small Eyes: Goblinish! Gender: Male Hair: Red! Skin: Green! (32/32) Str: 8/-1 Level: 3 XP: 3000 Agy: 16/+3 BAB: +2 HP: 20 Sta: 12/+2 Grapple: Alignment: Lawful Neutral Int: 16/+3 Speed: 20 feet Spt: 12/+1 Init: +3 Cha: 12/+1 Base Equip Dex Size Class Total Armor: 10 +0 +3 +1 +X 14 Touch: 14 Flatfooted: 11 Base Mod Misc Total Fort: 1 +2 +X +3 Ref: 3 +3 +X +6 Will: 3+1 +X +4 Weapon MR Attack Damage Critical Range Increment Blunderbuss* 1 None Special None Special Flintlock Pist. 1 +6 2d6 x3 20 Feet Long Rifle 1 +6 2d6 x3 200 Feet Acid Gun† 1 None Special None None *This firearm shoots a 20-foot cone of lead pellets that deals 3d6 points of piercing damage to all creatures and objects in the area. No attack roll is necessary, and thus no feat is needed to operate the weapon effectively. Any creature caught in the cone can make a Refl ex save (DC 15) to take half damage. †The acid gun sprays acid in a 10-foot-long cone. Each creature caught in the acid takes 3d6 points of acid damage (DC 15 Refl ex half). It requires no attack roll to use and thus no profi ciency; however, fi ring an acid gun requires a DC 17 Use Technological Device check. It takes one round to load the acid gun with enough care to avoid burns. Languages: Common Goblin -Dwarven -Gnome -Orcish Racial: Weapon Familiarity (Flintlock Pistols, Long Rifles) Low Light Vision +2 Racial Bonus to Appraise, Craft (Alchemy), Diplomacy, and Listen +3 Racial Bonus to Craft (Technological Device). Craft (Technological Device) is a class skill. +2 Racial Bonus to all Craft checks with adamantine. Class: Packrat (+5 Strength for Carrying) Scavenge Cobble 1/week Feats: Point Blank Shot (Level 1) Small Device Knack (Goblin Racial) Firearm Knack (Tinker 1) Martial Weapon Proficiency (Firearms) (Level 3) (8+int) Skill Points: 66 Max Ranks: 6/3cc Skills Ranks Mod Misc Total [Concentrate] +6 +2 +X 8 [Craft(Tech.)] +6 +3 +3 12 [Craft(Alch)] +6 +3 +X 9 [Disable Dev.] +6 +3 +X 9 [Decipher Sc.] +6 +3 +X 9 [Forgery] +6 +3 +X 9 [Open Lock] +6 +3 +X 9 [Prof. (Herb)] +4 +1 +X 7 [Ride] +1(2cc) +3 +X 4 [Search] +6 +3 +X 9 [Use Mag. ] +6 +1 +X 7 [Use Tech.] +6 +3 +X 9 Equipment: Cost Weight [Blunderbuss]* 250 5lb Ammo: Shot x12 10 1.5lb [Flintlock Pistol]* 400 2.5lb Add-On: Clock 100 - Ammo: Balls x10 5 1.5lb [Long Rifle]* 700 10lb Add-On: Light Scope 190 - Ammo: Balls x10 6 1.5lb [Acid Gun] 255 2lb Acid Pellet x20 200 - [Army Knife, Goblin] 50 4lb [Phlogiston, Vial]x12 240 3lb [Gunpowder, Horn]x2 70 4lb [Total: 64 Ounces] Total: 35lb [Light Horse]x2 150 [Wagon] 35 400lb [Rations] x14 7 14lb [Misc. Materials] 32g 32 lbs? Total: 2668 446lb * = Self-constructed += TS2, requires 2 minutes of winding 1/week Technology: Cost TS Add-On: Clock 100 2 Notes: Requires 2 minutes of winding/day to stay on schedule. Add-On: Light Scope 190 ? Notes: Free action to activate, 1 round to power up, lasts 1 round. 1 Vial of Phlogiston powers 6 charges. Lgt Med Hvy Max Weight: 0-37.5 37.6-75.6 75.7 [/code][/sblock] Appearance: Snott is green, and his hair is worn in a conflicting red mohawk. He is otherwise clean shaven, and maintains a relatively presentable appearance. Of course, presentable is questionable; Snott has a large rifle slung cross-wise over his back that is actually taller than him - a pistol holstered on either side of his belt, which drags a bit from the weight - and strapped to his leg is a sizable blunderbuss. Snott tends to wear leather and cloth clothing, although his outfit is far from armor. Skins filled with gunpowder hang around his shoulders, and several vials of Phlogiston are holstered in a strap that runs across his chest. He's got an everpresent grin, and it widens for the ladies (well, most of them. He never was a fan of Tauren.) More often than not, he's seen driving a wagon that seems far too large for him - and if he's not, the wagon is never far behind. There is a constant ticking emitting from him. Personality: Snott is friendly. He will shake your hand and offer you a good day. He will clap you on the back (if he can reach it) and say "Good job, buddy!" at exactly the right time. Snott is the kind of guy who examines your face first, and then spots your wallet. He's almost always kind, but he [i]is[/i] a goblin - and he's always going to be after your gold. Snott is the kind to honor the law, though - and even if he's willing to rip you off, he won't do it without your consent. History: One moment, Snott was fleeing for his life, and the next, he was in Dalaran. This was roughly a year ago. Since then, he's been perfecting his Craft, swindling the townsfolk, and making friends. Dalaran isn't exactly Snott's sort of place, but it doesn't seem like he's got a lot of options left in the world... [/QUOTE]
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