WOW RPG- Divine Intervention Character Sheets


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RobotRobotI

First Post
Snott the Guntotin' Goblin
[sblock]
Code:
Name:	Snott		Age:  27
Class: Tinker		Height: 3'0''
Race: 	Goblin		Weight: 34
Size: 	Small		Eyes: Goblinish!
Gender: Male		Hair: Red!
Skin: Green!

(32/32)
Str:  	8/-1	Level:	3	XP: 3000
Agy: 	16/+3	BAB:   +2	HP: 20  
Sta:	12/+2	Grapple:	Alignment:  Lawful Neutral
Int: 	16/+3  	Speed:  20 feet	  
Spt: 	12/+1 	Init: +3		
Cha: 	12/+1			 

	Base	Equip	Dex  	Size   	Class  	Total
Armor:	10	+0     	+3    	+1	+X	14
Touch: 14			  Flatfooted: 11

	Base   Mod  	Misc  Total
Fort:	1	+2	+X	+3
Ref:	3	+3	+X	+6
Will:	3+1	+X	+4


Weapon		MR	Attack   Damage	 Critical		Range Increment
Blunderbuss*	1	None	Special		None	Special
Flintlock Pist.	1	+6	2d6		x3	20 Feet
Long Rifle	1	+6	2d6		x3	200 Feet
Acid Gun†	1	None	Special		None	None

*This firearm shoots a 20-foot cone of
lead pellets that deals 3d6 points of piercing damage
to all creatures and objects in the area. No attack roll
is necessary, and thus no feat is needed to operate the
weapon effectively. Any creature caught in the cone
can make a Refl ex save (DC 15) to take half damage.

†The acid gun sprays acid in a 10-foot-long
cone. Each creature caught in the acid takes 3d6 points
of acid damage (DC 15 Refl ex half). It requires no attack
roll to use and thus no profi ciency; however, fi ring an
acid gun requires a DC 17 Use Technological Device
check.  
It takes one round to load the acid gun with enough
care to avoid burns.


Languages:
Common
Goblin
-Dwarven
-Gnome
-Orcish

Racial:
Weapon Familiarity (Flintlock Pistols, Long Rifles)
Low Light Vision
+2 Racial Bonus to Appraise, Craft (Alchemy), Diplomacy, and Listen
+3 Racial Bonus to Craft (Technological Device).
Craft (Technological Device) is a class skill.
+2 Racial Bonus to all Craft checks with adamantine.

Class:
Packrat (+5 Strength for Carrying)
Scavenge
Cobble 1/week

Feats:
Point Blank Shot (Level 1)
Small Device Knack (Goblin Racial)
Firearm Knack (Tinker 1)
Martial Weapon Proficiency (Firearms) (Level 3)


(8+int)
Skill Points: 66	   Max Ranks: 6/3cc
Skills		Ranks	Mod	Misc	Total
[Concentrate]	+6	+2	+X	8
[Craft(Tech.)]	+6	+3	+3	12
[Craft(Alch)]	+6	+3	+X	9
[Disable Dev.]	+6	+3	+X	9
[Decipher Sc.]	+6	+3	+X	9
[Forgery]	+6	+3	+X	9
[Open Lock]	+6	+3	+X	9
[Prof. (Herb)]	+4	+1	+X	7
[Ride]		+1(2cc)	+3	+X	4
[Search]	+6	+3	+X	9
[Use Mag. ]	+6	+1	+X	7
[Use Tech.]	+6	+3	+X	9

Equipment:		Cost 	Weight
[Blunderbuss]*		250	5lb
 Ammo: Shot x12	10	1.5lb
[Flintlock Pistol]*	400	2.5lb
 Add-On: Clock		100	-
 Ammo: Balls x10	5	1.5lb
[Long Rifle]*		700	10lb
 Add-On: Light Scope	190	-
 Ammo: Balls x10	6	1.5lb
[Acid Gun]		255	2lb
 Acid Pellet x20	200	-
[Army Knife, Goblin]	50	4lb
[Phlogiston, Vial]x12	240	3lb
[Gunpowder, Horn]x2	70	4lb
 [Total: 64 Ounces]
Total:				35lb

[Light Horse]x2		150
  [Wagon]		35	400lb
     [Rations] x14	7	14lb
     [Misc. Materials]	32g	32 lbs?
Total:			2668	446lb
* = Self-constructed
+= TS2, requires 2 minutes of winding 1/week


Technology:		Cost	TS
 Add-On: Clock		100	2	Notes: Requires 2 minutes of winding/day to stay on schedule.
 Add-On: Light Scope	190	?	Notes: Free action to activate, 1 round to power up, lasts 1 round.  1 Vial of Phlogiston powers 6 charges.


		Lgt   	Med		Hvy
Max Weight:	0-37.5	37.6-75.6	75.7
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Appearance: Snott is green, and his hair is worn in a conflicting red mohawk. He is otherwise clean shaven, and maintains a relatively presentable appearance. Of course, presentable is questionable; Snott has a large rifle slung cross-wise over his back that is actually taller than him - a pistol holstered on either side of his belt, which drags a bit from the weight - and strapped to his leg is a sizable blunderbuss. Snott tends to wear leather and cloth clothing, although his outfit is far from armor. Skins filled with gunpowder hang around his shoulders, and several vials of Phlogiston are holstered in a strap that runs across his chest. He's got an everpresent grin, and it widens for the ladies (well, most of them. He never was a fan of Tauren.) More often than not, he's seen driving a wagon that seems far too large for him - and if he's not, the wagon is never far behind. There is a constant ticking emitting from him.

Personality: Snott is friendly. He will shake your hand and offer you a good day. He will clap you on the back (if he can reach it) and say "Good job, buddy!" at exactly the right time. Snott is the kind of guy who examines your face first, and then spots your wallet. He's almost always kind, but he is a goblin - and he's always going to be after your gold. Snott is the kind to honor the law, though - and even if he's willing to rip you off, he won't do it without your consent.

History: One moment, Snott was fleeing for his life, and the next, he was in Dalaran. This was roughly a year ago. Since then, he's been perfecting his Craft, swindling the townsfolk, and making friends. Dalaran isn't exactly Snott's sort of place, but it doesn't seem like he's got a lot of options left in the world...
 

shadowbloodmoon

First Post
Lien Phu, Pandaren Mage

[sblock=Stats]Lien Phu, male Pandaren Arcanist 2
Strength 12
Agility 16
Stamina 12
Intellect 16
Spirit 14
Charisma 12

Movement 20ft (30ft on all fours), Climb 15ft
Alignment: LN
Initiative: +3 (+3 Dex)
BAB: +1
Grp: +2
AC: 15
Hp: 12
XP: 3000
Affiliation: Independent

Fortitude: +1 (+1 Sta)
Reflex: +5 (+3 Agi, +2 familiar)
Will: +5 (+3 class, +2 Spi)

Skills
Climb +9 (+8 natural, +1 Str)
Concentration +6 (5 ranks, +1 Sta)
Decipher Script +8 (5ranks, +3 Int)
Diplomacy +4 (3 ranks, +1 Cha)
Ride +4 (2 ranks cc, +3 Agi)
Sense Motive +7 (5 ranks, +2 Spi)
Speak Common (natural)
Speak Darnassian (bonus)
Speak Dwarven (bonus)
Speak Thalassian (bonus)
Spellcraft +8 (5 ranks, +3 int)

Racial Abilities
Low Light Vision
Natural Armor +2
Natural Bite 1d6+1
Natural Claws 1d4+1
Natural Climb +8 and can take 10 on any Climb check
Weapon Familiarity: Pan-Spear and Shaktani Blade

Class Abilities
Arcane Path: Mage
Familiar: Alertness
Familiar: Empathic Link
Familiar: Improved Reflexes
Weapons: Club, Dagger, Quarterstaff

Feats
Eschew Materials
Scribe Scroll

Spells Prepared (7 each level)
Spell Uses Per Day: 4+1/3+1/(1+1)/(1+1)
1st: Arcane Missile, Burning Hands, Charm Person, Comprehend Languages, Silent Image, Slow Fall
0th: Arcane Mark, Detect Magic, Ghost Sound, Light, Message, Prestidigitation, Read Magic

Spellbook
Arcane Mark (a0)
Detect Magic (a0)
Ghost Sound (a0)
Prestidigitation (a0)
Read Magic (a0)
Resistance (a0)
Light (m0)
Mage Hand (m0)
Message (m0)
Charm Person (a1)
Comprehend Languages (a1)
Silent Image (a1)
Arcane Missile (m1)
Burning Hands (m1)
Slow Fall(m1)

Familiar
Mei Mei, Weasel Familiar
Str 3 Agi 15 Sta 10 Int 6 Spi 12 Cha 5
Fort +2 Ref +4 Will +4
Spd 20ft Climb 20ft
AC 15 HP 6 Initiative +2
BAB/Grp: +1/ -11
Atk/Full Atk: Bite +5 (1d3-4)
Skills: Balance +12, Climb +10, Concentration +5, Decipher Script +3, Diplomacy +0, Escape Artist +4, Hide +11, Move Silently +8, Ride +3, Sense Motive +6, Spellcraft +3, Spot +3
Feats: Agile, Weapon Finesse
SA: Attach
SQ: Improved Evasion, Low Light Vision, Scent

Equipment
Traveler's Outfit
Courtier Outfit with Jewelry 100gp
Backpack 2gp
Spellbook 15gp
Masterwork Staff 600gp
Masterwork Dagger 302gp
Hand of the Mage 900gp
Everful Mug of Ale 450gp
Heavy Horse "Bakemono" 200gp
Riding Saddle 10gp
Saddlebags 4gp
Bit and Bridle 2gp
115gp remain.
[/sblock]

Appearance: When not in his court clothes, Lien Phu wears a simple set of travelling clothes, mostly browns and grays in color. He is typical for a Pandaren, the black and white mottled coloring of a Panda bear, but there is a white jagged streak down the black part of his back due to being struck by lightning as a child.

Personality: Lien Phu is a spoiled brat. Though generally jovial and easygoing, he is quite used to getting his way and will not hesitate to let others know this. As bad as this sounds, Lien is a good friend and loyal to a fault. He also enjoys playing with his toy, a mummified hand that allows him to manipulate small objects at a distance, especially if it will get someone else in trouble. He abhors fighting with his natural weapons, as they make him feel less civilized, but will do so in a pinch. He would also rather share a drink with his foes than fight them, but again will fight to protect himself or his friends.

History: Lien Phu was born to a Pandaren diplomat and his noble wife. Travel had always been a part of life for him and he picked up many languages due to his parents wanderings. However at the age of seven, he was struck by a bolt of lightning while climbing a bambus tree. This seemed to awaken something in him and his parents immediately sent him to the Burning Tree School of Magical Arts. Though bitter at first, he soon realized a passion for the Arts and has since focused his life on learning more. He especially took to controlling the elements, namely those of the air and electricity. Though he still maintains contact with his parents, attempting to go to court with them on occasion, his passion remains with seeking out new ways of expanding his knowledge. He has been to many schools and towers searching for this knowledge and it was in the Mages Guild in Stormwind that he found Mei Mei, his weasel familiar. They have maintained not only a master-familiar relationship, but that of longtime friends as well.
 

Thanee

First Post
Jana

Jana Swiftwind
Female Human, 3rd-Level Rogue (XP 3,000)
Medium Humanoid (Human)

Hit Dice: 3d6+6 (20 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dex, +3 armor, +1 shield), touch 13, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: MW Long Rifle +6 ranged (3d6/x3) or Warblade +4 melee (1d8+2/19-20)
Full Attack: MW Long Rifle +6 ranged (3d6/x3) or Warblade +4 melee (1d8+2/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Backstab +2d6
Special Qualities: Human Traits, Trapfinding, Evasion, Stalk
Saves: Fort +3, Ref +6, Will +0 (+2 vs fear)
Abilities: Str 14, Agy 16, Sta 14, Int 14, Spt 8, Cha 12
Skills: Bluff +6(5), Climb* +6(2), Craft (technological device) +3(1), Diplomacy +12(5), Disable Device +10(6), Gather Information +8(5), Jump* +4(1), Listen +5(6), Open Lock +10(5), Ride +4(1cc), Search +8(6), Sense Motive +4(5), Spot +5(6), Stealth* +9(6), Tumble* +8(5); * Armor Check Penalty 0
Feats: Simple Weapon Proficiency, Rogue Weapon Proficiency, Light Armor Proficiency, Exotic Weapon Proficiency (firearms), Lightning Reload, Combat Expertise
Alignment: Chaotic Good

Jana is a pretty, young woman in her early twenties, with honey-blonde hair, usually bound to a pony tail, and striking green eyes. She usually dresses in dark colors, quite suitable for stealth, even her armor studs are blackened metal. In addition, Jana wears a wide hooded cloak. She carries a curved warblade at her side and a dwarven-forged long rifle on her back. For backup, she also has a small blunderbuss and a dagger on her belt.

Jana speaks Common, Dwarven and Darnassian.

Equipment: MW Long Rifle, Rifle Bullets (50), Gun Powder (64 oz.), Blunderbuss, Blunderbuss Shots (12), Warblade, Dagger, MW Studded Leather Armor, MW Buckler, Traveler's Outfit, Backpack, Bedroll, Flint and Steel, Belt Pouch, Silk Rope (50 ft.), Waterskin, Sunrod (6), Climber's Kit, MW Thieves' Tools; 161 gp, 9 sp, 0 cp.

Kyrah, Nightsabre Mount: Large Magical Beast; HD 4; hp 34; Init +1; Spd 40 ft.; AC 16, touch 10, flat-footed 15; Base Atk +4; Grp +12; Atk/full Atk Bite +8 melee (1d8+4) and 2 Claws +2 melee (1d6+2); Space/Reach 10 ft./5 ft.; SA Pounce, Improved Grab, Rake (1d6+2) SQ Darkvision (60 ft.), Low-Light Vision, Shadowmeld; AL N; SV Fort +7, Ref +5, Will +1; Str 19, Agy 12, Sta 16, Int 8, Spt 10, Cha 10.
Skills and Feats: Balance* +5, Listen +2, Spot +2, Stealth* +7[22]/+11; * Armor Check Penalty -1; Skill Focus (Stealth), Weapon Focus (bite).
Equipment: Studded Leather Barding, Exotic Riding Saddle, Saddlebags

Background: Jana was born in Goldshire, Elwynn Forest, in the heart of Alliance territory on Azeroth. She learned her trade from a stranger, who happened to be a member of the Defias Brotherhood, as she later found out. Jana immediately went to the officials in Stormwind, hoping that her revelations would earn her a place in the Stormwind Assassins organization. It almost got her into prison instead, and since she couldn't join the Stormwind Assassins and being a little disillusioned, Jana turned her back to Stormwind and travelled to Ironforge. There she learned to use black powder weapons, which had always fascinated her for some reason. After a while, Jana had enough of the mountains and she continued to the north of Azeroth, to Menethil Harbor. From there Jana took a ship to Northern Kalimdor, to see Teldrassil, the island home of the Night Elves. During her time there, she learned their language and honed her stealth skills, and she befriended the nightsabre cat Kyrah, who accompanied Jana on her travels since then. A few month later she came back to Azeroth, to continue her expeditions.
 

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