Horwath
Legend
all levels and all weapons are not the same.That is just too many modifiers. IMO just pick one and stick with it for all levels and all weapons.
all levels and all weapons are not the same.That is just too many modifiers. IMO just pick one and stick with it for all levels and all weapons.
Do any DMs really not rework campaigns to fit their players?If you find a magic melee weapon there is probably about a 90% chance it is not heavy. And if you find a vorpal shortsword or a sunblade the feat is useless.
The biggest problem with GWM in published campaigns is the lack of magic weapons that work with it.
The most common magic items are Staffs and daggers and there are some pretty awesome ones available in published adventures at relatively low levels.
In all the WOTC adventures I only know of one very rare magic heavy melee weapon (Harizawn from Tyranny of Dragons).
IME what actually happens in play is the GWM guy is doing half damage most of the time in tier 2+ or if he is lucky late in game he is swinging a +1 Glaive while the rest of the party is using awesome weapons.
Do any DMs really not rework campaigns to fit their players?
If you deal out weapons/armor that no one uses, you might just replace them with sacks of gold.
I know, but all power attack bonuses should be the same IMO.all levels and all weapons are not the same.
Do any DMs really not rework campaigns to fit their players?
If you deal out weapons/armor that no one uses, you might just replace them with sacks of gold.
How does elven accuracy work with GWM?Real-life optimization is all about understanding the specific game, the DM, and your specific situation.
Do you roll instead of point-buy? What rolls did you get? Does the DM allow flanking? Does the DM run monsters more by the book, or do they tend to customize? What kind of monsters do you expect to encounter in the campaign? What capabilities do you anticipate the other party members bringing?
Normally, I wouldn't recommend GWM outside of barbarians. But in one of my recent games, the DM said they were using the DMG flanking rules. That's such a commonly used rule, and changes the build calculus towards melee so heavily, that I always ask at session zero if it's in use. Combine that with rolling stats and doing well (17-15-14-14-10-9). And knowing that one of the other players was playing a buff-focused twilight cleric, so bless and extra survivability would be frequent. That pushed me towards one of my favorite concepts, the Elven Accuracy boosted melee flanker with GWM. (Specifically, a shadar-kai battle smith artificer.)
IMHO, "power attack" should be it's own separate half-feat.
+1 STR or DEX
-1 attack, +2 damage(+3 damage for heavy melee weapons, +1 damage with light weapons)
at 5th level:
-2 attack, +4 damage(+6/+2)
at 11th level:
-3 attack, +6 damage(+9/+3)
at 17th level:
-4 attack, +8 damage(+12/+4)
It is how it worked in 3e.I’ve never understood the fascination with PB scaling of power attack feats.
Battle smith artificer.How does elven accuracy work with GWM?
You need shillelagh or hexblade multiclass to combine both.