feydras
First Post
Thanks E-B that is exactly what i was looking for. You brought up a couple issues i hadn't considered and highlighted some i had.
my comments:
1. I am leery of the overdependence on Con, Fort saves, and the feats Great Fort and Toughness. Your suggestion is interesting, i'll have to consider it.
2. This will be somewhat less of an issue IMC as i am running in the Iron Kingdoms and it is low magic, particularly how i run it. Noone will be running around with a +3 flaming greatsword and Girdle of Giant Strength so the damages should be a bit more reasonable.
3. I agree completely. 4 rounds is too long to be knocked out. 1 seems perfect. Good suggestion.
4. The fatigue is probably my favorite thing about this system. I will keep it as written. The only thing i see with fatigue is the bookkeeping hassle.
5. My gut reaction when i first read the rules was the same as yours. However, i got to thinking about the large battle scenes in the LOTR and decided to keep it as written. I like that warrior enemies can be highly skilled and dangerous but still taken out by a couple blows by the heros. I don't see the heros taking multiple foes lightly ever with this system as any foe could crit you and cause serious trouble. Suddenly the town millitia or local orc tribe is a threat.
6. Hadn't thought of these. They sound like good changes.
Your discussion of the differences between various weapon damages is interesting. I hadn't considered this much. I suppose i'll have to deal with a bunch of scimitar and falchion wielders. Well, it will be a change from all the min-maxers choosing greatswords at least. What do you think about just eliminating the scimitar and falchion as crits are so valuable in this system? Or making them just sytlistic (rule identical) versions of the longsword and greatsword.
Thanks again for your indepth critique.
- Feydras
my comments:
1. I am leery of the overdependence on Con, Fort saves, and the feats Great Fort and Toughness. Your suggestion is interesting, i'll have to consider it.
2. This will be somewhat less of an issue IMC as i am running in the Iron Kingdoms and it is low magic, particularly how i run it. Noone will be running around with a +3 flaming greatsword and Girdle of Giant Strength so the damages should be a bit more reasonable.
3. I agree completely. 4 rounds is too long to be knocked out. 1 seems perfect. Good suggestion.
4. The fatigue is probably my favorite thing about this system. I will keep it as written. The only thing i see with fatigue is the bookkeeping hassle.
5. My gut reaction when i first read the rules was the same as yours. However, i got to thinking about the large battle scenes in the LOTR and decided to keep it as written. I like that warrior enemies can be highly skilled and dangerous but still taken out by a couple blows by the heros. I don't see the heros taking multiple foes lightly ever with this system as any foe could crit you and cause serious trouble. Suddenly the town millitia or local orc tribe is a threat.
6. Hadn't thought of these. They sound like good changes.
Your discussion of the differences between various weapon damages is interesting. I hadn't considered this much. I suppose i'll have to deal with a bunch of scimitar and falchion wielders. Well, it will be a change from all the min-maxers choosing greatswords at least. What do you think about just eliminating the scimitar and falchion as crits are so valuable in this system? Or making them just sytlistic (rule identical) versions of the longsword and greatsword.
Thanks again for your indepth critique.
- Feydras