Wrack & Ruin is a location sourcebook for the Oathbound d20 setting
from
Bastion Press. It details the outlying (wrack) and underneath
(ruin) parts of the city of Penance, which is more or less the primary
area of Oathbound.
Penance was actually detailed fairly well in the Oathbound campaign
book, with around 150 pages devoted to it, but this details the outer
and under lying parts. Its an unusual city. Because it's so ancient
(tens of thousands of years old) and has a fixed location (around the
citadel of Israfel, one of the 7 rulers of the world of Oathbound),
people just keep building up and up and up. But when buildings
collapse, rather than fixing them, they either build on top of the
wreckage, or move to another place in the city.
It sounds weird, but it's not unprecedented. Several old real cities
are supposed to have similar underground areas. There was an episode
of Scooby Doo that took place in one of them.
After an intro is a chapter on rules related material. There are 3 new
PC races introduced. Another reptile race (goodness knows Oathbound
doesn't have enough of those), this one fairly snake like, somewhat
reminding me of the Sathar from Star Frontiers, only with tentacles
instead of arms & legs.
There's also a race that is like the Drow, but not quite like the
Drow. They're sort of to the Drow what a Hobgoblin is to a Goblin, or
a Flind is to the Gnoll. At least they think so. They have
multi-faceted eyes, like a spider or bug. It has odd (-1/+1) stat
modifiers, which can be a problem in d20 (it's advantageous during
character creation, or can be), but is somewhat unavoidable here
(they're supposed to be slightly better or worse than Drow in a stat
that they have a -2/+2 in, so it couldn't really be helped).
Lastly there is a near human race, but one that happens to have a
symbiote skin covering to protect them from light (without it, they
get really really bad sunburn). As if that weren't bad enough, the
symbiote gives them the appearance of lepers. A very unique race, all
in all.
There are also some new prestige races. Prestige races are essentially
a mechanism in which a character can spend xp and get special powers,
basically, by evolving. The ones in this book are a bit, er, icky,
being taken from various underground critters. For instance, the Focus
of the Arachnid, the first step gives a character compound eyes.
Rounding out the section are some new "Gifts", which are rewards given
to characters who enter the Forge (some of these are pretty funny,
like "Mr. Creepy", which means a character no longer needs to blink,
or the "Bladder of Holding", which is perhaps self describing), and
some obligatory prestige classes.
The abandoned parts of the city (the Lost City, it's called) get about
20 pages. They're really not abandoned (or lost), because some people
do live there, but because of the peculiar laws of penance, unless
1000 people live in an area (a canton, it's called), there can be no
laws or ruler. So essentially they are lawless regions.
This is a fairly interesting chapter to me, because it answered a lot
of the questions I had about how cantons work, and how to go about
developing them (to eventually take them over). There's enough detail
in it to let your PCs become real estate agents or land developers.
Fairly detailed info is included on two of the groups that are
prominent in the ruins, the Band of the Sun (a criminal group) and the
Rage Maidens (a militant feminist organization that works to free
female slaves). It uses the guild rules from their previous product
"Guildcraft". Basically, you spend xp and get a power. Personally, I
don't like that system, I think that is exactly what prestige classes
should be for, but it's not too unbalancing.
There's also a description of the many interesting places of the Lost
City, including bits on the history of lost cantons. Almost like a
travel guide in depth, though with some legendary places mentioned as
rumors. There's even an Penance version of Brigadoon, though
thankfully minus the singing.
Next is on the "ruin" or the part underneath the city (not
surprisingly, called "The Undercity"). It's around 30 pages, and is
mostly a detailed description of the place itself, not much rules
material. It's a very interesting read, as there are dozens of
fascinating locations underground. Again, it's somewhat travel
guide-ish, so it can be somewhat dry reading, but enjoyable, if you
like that sort of thing (which I do). There are literally dozens of
adventure ideas present.
Highlights include a canton run by a vampires and a cannibal cult;
just about everything there is to know about the Grinder, a rather
curious monster that alternately chats with and eats people, depending
on her mood; and a lost, technologically advanced civilization that
literally polluted itself to death.
The last 32 pages or so are devoted an adventure. It's apparently a
metaplot adventure, there seems to be something of a story arc going
on. I'm not sure if it's directly tied into the adventure in the
"Plains of Penance" book (which I don't have), but it's pretty much
stand alone.
Like most metaplot heavy adventures, this one features a fair amount
of rail-roading. The PCs have to recover a magic item from the depths
of Penance, then they have to give the magic item away to the guy that
hires them. It's a bit straight forward, going from point a to b to c,
but there, there is a bit of variety, including opportunities for
role-playing. It also reveals some of the mysteries of the world of
Oathbound to the PCs, and they get to meet some of the major players,
not just in Penance, but the setting itself.
Physically, it's a solid book. It uses the fairly heavy paper that
they've used since switching to black & white interiors. The margins
are average sized, but the type face is pretty small, so the text
quantity of the book is pretty good. Art is somewhat sparse, but is
generally good, much better than in the original Oathbound book.
There's one really nice full page picture of a Rage Maiden (non
sleazy, too). They seem to be going away from frequent small
illustrations in past products in favor of fewer but larger and higher
quality ones. (Good move, I think).
This is a must-buy book for Oathbound fans.
B+. It answered many of
the questions and things I wondered about when reading about Penance
in the Oathbound setting book. (Though I still have more things I
wonder about, like why technology is so low (that one lost canton
excepted). And I still think it needs a supplement featuring mechanics
for running a canton/bloodhold, like the old Birthright setting for
AD&D 2nd edition).
I also have to say that it's nice to see a company support it's setting so well. I'm a fan of a couple of other settings, but they seem to have almost been abandoned, or put on the back burner.