• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Wreck ashore (El Jefe judging) (Finished)

It's good idea, we should be on our gaurds now. He won't like us very much, but hopefully he isn't coming back either. Let's move towards the light house for some time, rest and then finish the trip.
 

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Despite being tired, you continue for a while, after picking wood for a fire. No other signs of Oren or other dangers are noticed, nor other wild animals or lizardmen threaten you while you rest.

The next day is cloudy, wich means a relief for Hulgyr´s eyes. You know that you can find the lighthouse going west, but also the camp you´re looking for lies to the north of that. You could save time cutting northwest, instead of reaching the lighthouse and then turning north, though you can´t say if you would find something useful in the tower.
 

How much time would we loose if we went to the lighthouse first and then to the camp, instead of going straight to the camp? (based on the information we have, offcourse)?
 


B4cchus said:
How much time would we loose if we went to the lighthouse first and then to the camp, instead of going straight to the camp? (based on the information we have, offcourse)?

About half a day, perhaps.
 


Wilhelm calls upon the favor of his Goddess to grant upon Hulgyr her gift of mending. The Orc's wound is lessened in severity, closing up into an ugly bruise ( 1d8+1=5) If Hulgyr asks of it, Wilhelm will use several Minor versions of that prayer to completely heal him.


OOG: Either way is ok.
 

That same day, by midday, you arrive at the lighthouse. No sign of life can be felt, and in fact black patches around windows betray a recent fire.

(the lighthouse is rather typical: 60 feet tall, round plant, no aditional buildings. There are windows, but they are too small for a Medium size creature to pass through. The only way in a is a sturdy wooden door, left ajar. You are 100 feet from he lighthouse or so.)
 
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Into the Woods

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