• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Wreck ashore (El Jefe judging) (Finished)

No, i mean before the lizards pick it up. Is it your camp? Or do you store it somewhere else?

Oh, and one more question: what is those bottles you had with you?
 

log in or register to remove this ad

Roddick listens carefully to Oren's words and decides what would be a good next step.

The reral baddies seem to be near the fake lighthouse, but maybe we can persuade the lizardmen somehow. But before we can do taht we need more info if that is possible. Hmmmm, questions, questions.

After Oren has answered all the questions the group has for him and has left, Roddick will share his thoughts.
 

"It´s at the camp, no need to store somewhere else."

"They are supposed to me magic. Those two heal wounds, and those protect like an armor."
 



ooc: I'm waiting for the rest, to make sure we have nothing more we have to ask him. It's Hulgyr's intention to let him go in the morning, after we've slept.
 



Wilhem watches the conversation from a distance, decided not to have anything to do with Oren. When it´s clear that the party´s going to camp in this same spot, he goes to the nearby tress and start gathering dry wood.

A roar startles him. The cleric can see a large black cat, the size of a great dane, coming out of the cluster of trees at his right, almost invisible thanks to his black fur. The worst thing is, the roar didn´t come from it´s direction, but directly in front of Wilhem.

[The rest of the group is just 40 feet away from Wilhem.]
 

If Roddick hears the roar, he will leve Oren for what he is and focusses on Wilhelm. If he sees any agressive action from the cat(s) he will charge with his Glaive.

OOC: Ready action: Charge.
 

Into the Woods

Remove ads

Top