Aluvial
Explorer
I've hit some creative writer's block.
My campaign is nearing its end (7 PC's @ 16th level) and is racing towards completion.
I have have a lot of loose ends to tie up but I really don't know how to do it. Can anyone spark my imagination a bit?!?
Here are the threads.
From 1st level, Lady Aborn from DCC #28: Into the Wilds has been a thorn in the party's side since the beginning. A major recurring villain who just wants to overthrow her brother and gain control of Wildsgate... and KILL the meddling PC's!!! As a repeat offender, she has ambushed the town twice and most notably brought a large Frost Giant Army to attack... After the PC's nearly destroyed her (by turning her arms to stone!!!) she got away... hasn't been seen since 8th-10th level.
Orcus! The group is currently in Rappan Athuk (Revised). This is where the adventure is now and will likely be to the end. The group is moving ever so closer to destroying a lowest temple (on 14?) but has only "killed" one so far... They will likely only get two temples and try to take on Orcus at the end. In this sense, I don't need any help at all... although, I really want the other major villains to have some presence.
Assassin's Guild. While in the closest major city, the party thief stole a Deck of Many Things from a visiting Wizard (next entry -- The Seer). Due to some unfortunate draws, the thief gained the enmity of the leader of the Assassin's Guild. After a few attacks from the assassins, the party attacked and wiped out HALF of the guild.... The party still base out of this city (which is 23 miles from Rappan Athuk), teleporting in and out as necessary, but otherwise avoiding the assassin's guild by popping into the cleric's temple (of a dwarven stone god). The assassins have been harassing the party's friends (killing some) while the group literally hides out in Rappan Athuk (moving ever closer to Orcus).
Finally, The Seer, the wizard they stole from, who has sided with Orcus (see Talon of Orcus) and is stalking the party through the dungeon complex... I don't really know what to do with him, but I added him to the 2nd temple and then had him retreat.
So, I've been following the Rappan Athuk module pretty closely, but I really can't conceive of a good way to tie in these recurring villian elements. Questions are: What to do with Lady Aborn (who ABSOLUTELY needs to come back!) or the Assassin's guild? Does the Seer make friends (which might still be open) or join in on some devastating battle against the PC's?
And I realize this... no matter what happens, if the party continues their course, they will likely face Orcus (and will be killed.) This may be a heroic death and might have some blow-back from the players, but it is very likely that a few will miss a save vs. The Wand. I expect that... and after 20+ years, a TPK is alright by me... I just would like some help sparking how to tie those villains together.
Aluvial
My campaign is nearing its end (7 PC's @ 16th level) and is racing towards completion.
I have have a lot of loose ends to tie up but I really don't know how to do it. Can anyone spark my imagination a bit?!?
Here are the threads.
From 1st level, Lady Aborn from DCC #28: Into the Wilds has been a thorn in the party's side since the beginning. A major recurring villain who just wants to overthrow her brother and gain control of Wildsgate... and KILL the meddling PC's!!! As a repeat offender, she has ambushed the town twice and most notably brought a large Frost Giant Army to attack... After the PC's nearly destroyed her (by turning her arms to stone!!!) she got away... hasn't been seen since 8th-10th level.
Orcus! The group is currently in Rappan Athuk (Revised). This is where the adventure is now and will likely be to the end. The group is moving ever so closer to destroying a lowest temple (on 14?) but has only "killed" one so far... They will likely only get two temples and try to take on Orcus at the end. In this sense, I don't need any help at all... although, I really want the other major villains to have some presence.
Assassin's Guild. While in the closest major city, the party thief stole a Deck of Many Things from a visiting Wizard (next entry -- The Seer). Due to some unfortunate draws, the thief gained the enmity of the leader of the Assassin's Guild. After a few attacks from the assassins, the party attacked and wiped out HALF of the guild.... The party still base out of this city (which is 23 miles from Rappan Athuk), teleporting in and out as necessary, but otherwise avoiding the assassin's guild by popping into the cleric's temple (of a dwarven stone god). The assassins have been harassing the party's friends (killing some) while the group literally hides out in Rappan Athuk (moving ever closer to Orcus).
Finally, The Seer, the wizard they stole from, who has sided with Orcus (see Talon of Orcus) and is stalking the party through the dungeon complex... I don't really know what to do with him, but I added him to the 2nd temple and then had him retreat.
So, I've been following the Rappan Athuk module pretty closely, but I really can't conceive of a good way to tie in these recurring villian elements. Questions are: What to do with Lady Aborn (who ABSOLUTELY needs to come back!) or the Assassin's guild? Does the Seer make friends (which might still be open) or join in on some devastating battle against the PC's?
And I realize this... no matter what happens, if the party continues their course, they will likely face Orcus (and will be killed.) This may be a heroic death and might have some blow-back from the players, but it is very likely that a few will miss a save vs. The Wand. I expect that... and after 20+ years, a TPK is alright by me... I just would like some help sparking how to tie those villains together.
Aluvial